Slay the Spire

Slay the Spire

Evolution
Sagil  [kehittäjä] 28.12.2020 klo 13.17
Bug reports
Any bugs/typos (not that there is much text), please post them here.
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Kirb 27.2.2021 klo 8.20 
i crash ounce i start a run with only this mod and the two necessary ones
Sagil  [kehittäjä] 27.2.2021 klo 13.24 
Can you post the crash log please?
This made my game crash as well, but I discovered it happened when I created a new profile and started my first game. I suspect it has to do with the tutorial messages that appear the first time, went through that without the mod and then it worked perfectly.
Sagil  [kehittäjä] 8.5.2021 klo 1.44 
It would help to get the crash log. You can find it by clicking on the game in Steam, select "Manage>Browse Local Files", then you can find the log file (SlayTheSpire.log) under sendToDevs/logs/.
I don´t have any problems running this mod with : Infinite Spire, Replay The Spire, Clawfect, Conspire and Treasure Hunter. Played a lot of games with this combination and no problem at all. I was just wondering @Sagil is there some config possible for max Evolution unlocked or to set it lower?? In Treasure Hunter I was possible to lower my gold rewards, because i farmed a lot but still have many evolution points, but don´t want to disable this mod because i like it :) Thanks for reply
Viimeisin muokkaaja on mikezazzy; 9.5.2021 klo 8.03
Sagil  [kehittäjä] 9.5.2021 klo 14.32 
Not in the interface, but you can manually edit preferences/evolution in your SlayTheSpire folder to set current evolution points to whatever you like.
Crash upon beating the Slime Boss:
Just took damage, setting bool to true.Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: java.lang.OutOfMemoryError: Java heap space
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:133)
Caused by: java.lang.OutOfMemoryError: Java heap space
at java.util.Arrays.copyOf(Arrays.java:3284)
at evolution.Evolution.addEvolution(Evolution.java:94)
at evolution.Axolotl.onVictory(Axolotl.java:28)
at com.megacrit.cardcrawl.characters.AbstractPlayer.onVictory(AbstractPlayer.java:2540)
at com.megacrit.cardcrawl.rooms.AbstractRoom.endBattle(AbstractRoom.java:549)
at com.megacrit.cardcrawl.monsters.AbstractMonster.updateDeathAnimation(AbstractMonster.java:1165)
at com.megacrit.cardcrawl.monsters.AbstractMonster.update(AbstractMonster.java:225)
at com.megacrit.cardcrawl.monsters.MonsterGroup.update(MonsterGroup.java:337)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:278)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:871)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:419)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
Sagil  [kehittäjä] 19.5.2021 klo 0.34 
Are you using any mods that modify ascension level?
Sagil lähetti viestin:
Are you using any mods that modify ascension level?

Sorry, I'm not sure. I'm running with about 90 mods at the moment.
I was hoping this was a known conflict. I could list them all, if you'd like.
I've removed Rumiabox (the last mod I installed) the problem hasn't returned.
Sagil  [kehittäjä] 19.5.2021 klo 1.52 
That makes it tricky. I suspect that something is messing up AbstractDungeon.ascensionLevel, setting it to a value so high that allocating an array of that length causes you to run out of memory. If it happens again I can add some safeguards against the crash, but that won't address the root cause.
Viimeisin muokkaaja on Sagil; 19.5.2021 klo 2.07
Ah, I was running ascension 1. If that happens again, I'll turn off that mod.
There are some weird edge cases involving alternate Act 1's and Custom/Daily Run Modifiers in which it's possible to obtain a second Axolotl at the start of the game. I'm not sure what exactly the conditions are for this bug to happen though.
Sagil  [kehittäjä] 7.9.2021 klo 5.02 
Haven't been able to reproduce, but added a safety check that should hopefully prevent it from happening again.
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