Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Again this mod is awesome and it really does spice things up!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2847960336&searchtext=mutations
Would love an update or work around for eather.
Both mods are functional if enabled together if you SPAWN in the relic Axolotl
could you please explain the mod option
require tags forbasic strike/defend
thankyou
"Added safety net against duplicate Axolotl creation"
does this mean that there might actually be a way to allow duplicate relics in a game?
(i always felt it could be fun to get a 2nd relic in the same game, like another DuctTape or something could be useful) :)
Ironclad's Demon Form Card effect is At the start of each turn, gain 2(3) Strength. magic numbers is 2 or 3
google translate
let player choose how many evolution points use on hp str dex fcous magic numbers or replacing card
also make a limit don't let player become too powerful
google translate
such as 1 to 30
if there is no limit then player will have too much hp
google translate
If it's there but doesn't show up, you could try copy-pasting the Evolution.jar file into your mods folder.
1 = all replacements are the same
2 = alternating replacements (2 different cards)
3 = all replacements are different (if sufficient candidates exist)
some card is not good for have multiple
like watcher's Conclude card
google translate
But I think the upgrades you get should be more than a direct upgrade, and harder to achieve, since after 3-4 runs my deck was 5 Backflips and 5 Banes, at which point i just try to find poison to add to my deck so my run is decided even before i start the run.
What could be more interesting to me would be like, if you beat slime boss-hexaghost-guardian with one class you get let's say one rare card to add to your deck permanently which you choose at the start of your run
Just some ideas, i really appreciate this mod, good job c: