Slay the Spire

Slay the Spire

Evolution
Sagil  [개발자] 2020년 12월 28일 오후 1시 17분
Bug reports
Any bugs/typos (not that there is much text), please post them here.
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Kirb 2021년 2월 27일 오전 8시 20분 
i crash ounce i start a run with only this mod and the two necessary ones
Sagil  [개발자] 2021년 2월 27일 오후 1시 24분 
Can you post the crash log please?
Sablecaballero 2021년 5월 8일 오전 12시 16분 
This made my game crash as well, but I discovered it happened when I created a new profile and started my first game. I suspect it has to do with the tutorial messages that appear the first time, went through that without the mod and then it worked perfectly.
Sagil  [개발자] 2021년 5월 8일 오전 1시 44분 
It would help to get the crash log. You can find it by clicking on the game in Steam, select "Manage>Browse Local Files", then you can find the log file (SlayTheSpire.log) under sendToDevs/logs/.
mikezazzy 2021년 5월 9일 오전 8시 02분 
I don´t have any problems running this mod with : Infinite Spire, Replay The Spire, Clawfect, Conspire and Treasure Hunter. Played a lot of games with this combination and no problem at all. I was just wondering @Sagil is there some config possible for max Evolution unlocked or to set it lower?? In Treasure Hunter I was possible to lower my gold rewards, because i farmed a lot but still have many evolution points, but don´t want to disable this mod because i like it :) Thanks for reply
mikezazzy 님이 마지막으로 수정; 2021년 5월 9일 오전 8시 03분
Sagil  [개발자] 2021년 5월 9일 오후 2시 32분 
Not in the interface, but you can manually edit preferences/evolution in your SlayTheSpire folder to set current evolution points to whatever you like.
AvangionQ 2021년 5월 18일 오후 11시 54분 
Crash upon beating the Slime Boss:
AvangionQ 2021년 5월 18일 오후 11시 54분 
Just took damage, setting bool to true.Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: java.lang.OutOfMemoryError: Java heap space
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:133)
Caused by: java.lang.OutOfMemoryError: Java heap space
at java.util.Arrays.copyOf(Arrays.java:3284)
at evolution.Evolution.addEvolution(Evolution.java:94)
at evolution.Axolotl.onVictory(Axolotl.java:28)
at com.megacrit.cardcrawl.characters.AbstractPlayer.onVictory(AbstractPlayer.java:2540)
at com.megacrit.cardcrawl.rooms.AbstractRoom.endBattle(AbstractRoom.java:549)
at com.megacrit.cardcrawl.monsters.AbstractMonster.updateDeathAnimation(AbstractMonster.java:1165)
AvangionQ 2021년 5월 18일 오후 11시 54분 
at com.megacrit.cardcrawl.monsters.AbstractMonster.update(AbstractMonster.java:225)
at com.megacrit.cardcrawl.monsters.MonsterGroup.update(MonsterGroup.java:337)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:278)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:871)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:419)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
Sagil  [개발자] 2021년 5월 19일 오전 12시 34분 
Are you using any mods that modify ascension level?
AvangionQ 2021년 5월 19일 오전 1시 51분 
Sagil 님이 먼저 게시:
Are you using any mods that modify ascension level?

Sorry, I'm not sure. I'm running with about 90 mods at the moment.
I was hoping this was a known conflict. I could list them all, if you'd like.
I've removed Rumiabox (the last mod I installed) the problem hasn't returned.
Sagil  [개발자] 2021년 5월 19일 오전 1시 52분 
That makes it tricky. I suspect that something is messing up AbstractDungeon.ascensionLevel, setting it to a value so high that allocating an array of that length causes you to run out of memory. If it happens again I can add some safeguards against the crash, but that won't address the root cause.
Sagil 님이 마지막으로 수정; 2021년 5월 19일 오전 2시 07분
AvangionQ 2021년 5월 19일 오전 8시 10분 
Ah, I was running ascension 1. If that happens again, I'll turn off that mod.
jbcall 2021년 9월 6일 오후 7시 48분 
There are some weird edge cases involving alternate Act 1's and Custom/Daily Run Modifiers in which it's possible to obtain a second Axolotl at the start of the game. I'm not sure what exactly the conditions are for this bug to happen though.
Sagil  [개발자] 2021년 9월 7일 오전 5시 02분 
Haven't been able to reproduce, but added a safety check that should hopefully prevent it from happening again.
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