Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
My idea is that each book could have both a topic (the skill) and a genre (fiction or technical). Technical books are the one that already exist in the mod, I think that they should grant experience based also on the passion of the reader for that topic with the same multiplier as vanilla training.
Fiction Books writing speed is based on the intellectual skill of the writer (as technical ones) however their quality depends always on the artistic skill of the writer (regardless of the topic). Writing a fiction book trains artistic skill.
Once a colonist reads a fictional book he has a chance of gaining/loosing/mantaining a level of passion in the topic of the book, based on the quality of the book.