DayZ
PvZmoD_CustomisableZombies
Liven  [vývojář] 7. dub. 2020 v 5.59
FeedBack
Feel free to give your feelings on the mod.

Ideas and suggestions are of course welcome.
Naposledy upravil Liven; 7. dub. 2020 v 5.59
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Zobrazuje se 15 z 5 komentářů
Hello! I'm working on configuring the mod to my tastes. I basically want most zombies to behave exactly as in vanilla, with a few exceptions since the mod does give a number of fun options.

However, when testing I have found that - when using the vanilla config - zombies are much more resistant to headshots than they actually are in vanilla. In vanilla an unprotected zed will drop from a single headshot of any calibre except .22 and this is how I want it to remain.

With the mod loaded - and the value 0.5 (stated as vanilla default) in <Resistance_to_Headshot> - it takes two or more headshots from all handgun calibres to kill them, including .357. I tried reducing the resistance value, but then they started dropping from a single punch to the face instead, which I most definitely do NOT want.

Is there any way around this? I don't want to increase melee resistance so they tank more melee damage than normal, but at the same time I don't want them to drop instantly from a lucky fist punch to the face. Adding all guns as "Special_Headshot_Weapons" will work I guess, but it is an awkward way to do it. Is there any other way?
Update to my comment above: I found a sweet spot I think, I have put the Resistance_to_Headshot variable at 0.2 instead of 0.5 which seems to be near vanilla behavior. 9mm and bigger rounds oneshot zombies with a headshot while a regular .22 is not enough.
Liven  [vývojář] 12. srp. 2020 v 0.04 
@Derleth, thank you for the report, I will replace default values to stick close to vanilla feeling
Would it be possible to add damage to truck batteries in the way it works with radiators as the new vanilla truck does not need a radiator and can be used to run over zeds without incurring damage...
Liven  [vývojář] 7. pro. 2020 v 16.08 
Vince původně napsal:
Would it be possible to add damage to truck batteries in the way it works with radiators as the new vanilla truck does not need a radiator and can be used to run over zeds without incurring damage...

I note your suggestion but no promise, no ETA.
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