DayZ
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PvZmoD_CustomisableZombies
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Type: Mod
File Size
Posted
Updated
6.153 MB
7 Apr, 2020 @ 5:51am
3 Jun @ 6:39am
64 Change Notes ( view )

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PvZmoD_CustomisableZombies

Description

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Key Features
- Customisable Health, Resistance, Movements, Strength and Vision Distance for the different zombies categorie.
- Each characteristics can have a different value for day and night time.
- All characteristics are customisable without mod repack needed, no server restart needed
(the admin have just to press numpad4 ingame to apply changes made in xml files).
- Features well documented.

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Detailed customisable characteristics
--- Health points :
---------- Day / Night time

--- Resistance to :
---------- Bullets
---------- Melee Weapons
---------- Heavy Attacks
---------- Vehicles
---------- Explosions
---------- HeadShots
---------- Toxic Gas
---------- Backstab
---------- Day / Night time

--- Movements :
---------- Minimum speed
---------- Maximum speed
---------- Chance to spawn crawling
---------- Make zombies never crawl
---------- Day / Night time

--- Strength :
---------- Health damage
---------- Shock damage
---------- Stamina damage
---------- Blood damage
---------- Bleeding chance
---------- All of that with different values for Blocked / Unblocked attacks
---------- Crawling zombies spoil shoes.
---------- Day / Night time

--- Vision Distance :
---------- If player have bloody hands or not
---------- If player wear a special mask or not
---------- Day / Night time

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Side features
Day/Night Time :
You can modify the beginning and the end hour of the night (default vanilla values are not very consistent in my opinion). This only affect the time when characteristics switch from day to night (and night to day) it does not affect server speed day/night times.

Fist fighting :
It is very easy to fight zombies with fist so I added a little damage and a chance to bleed during fist fighting (not to death of course) when player fist fight without glove and gloves degradation when player does wear gloves. This option is of course fully customisable and deactivable.

Modifications in cpp files :
(can't be modified without repacking)
- Zombies inventory size increased.
- Zombies mask and eyes slots activated.
- Zombies are less easily attracted by the impact of bullet and the shots with suppressor
(and the durability of the suppressors have been increased).

Other :
- Zombies can break closed doors that are not locked with a lockpick.
- Crushing zombies with cars damage vehicle radiator.
- Zombies can hit the stopped cars.
- Crossbow oneshot if zombies are shot in the head.
- Helmets protect zombies from headshots.
- Player's heavy attacks can hit many zombies at the same time.
- Zombies can hit players on obstacle like cars (and sometime through buildings windows)
- Zombies can throw stones on player who are on obstacle.
- Bear traps make zombies crawling if they are not killed by it.
- WW are friendly.
- This mod can be use to modify zombies from another mod (but you have to test, it doesn't work for some creatures, Look at the list here).
- Each key feature can easily be deactivated independently.
- These is « global factors » to easily modify main characteristics for all zombies at once.

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Useful Links
Installation Instructions (Omega Manager users, read carefully instructions).
Known Bugs.
Compatibility with the other mods.
Patch notes

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Permissions
You CAN use, modify, repack the mod as you need.
(do not simply redistribute it with another name and don't forget credits)

My other mods:
PvZmoD Spawn System
PvZmoD The Dark Horde
Longer Sunrise And Sunset
Pumpkin On Zombies
Christmas Event Enhanced
Complete Vehicles Spawner
ZombiesVsPredators

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Popular Discussions View All (39)
94
1
21 Sep @ 5:54am
PINNED: Installation Instructions
Liven
5
29 Aug @ 9:31am
Crash on GameExit
Daxolion
30
14 Sep @ 1:19pm
Servers using the mod
Liven
1,928 Comments
Liven  [author] 5 Oct @ 9:45am 
@TERROR, yes, look in \Server Profile\PvZmoD_Information_Panel\PvZmoD_Information_Panel.xml
Is it possible to disable the zombie panel and the window that appears when you log into the server?
Liven  [author] 5 Oct @ 7:03am 
@ Multon, can you send me a zip of your pvzmod profile folder on Discord liven28
Multon 4 Oct @ 5:33pm 
My server is on linux and running deadfall map, not sure if either of those prevent the mod from working.
Multon 4 Oct @ 5:00pm 
I have the mod installed and loading (keybinds work ingame, can see server info message) but none of the settings seem to work. I changed ZombieBase health values to 100,000 but they still die in one hit :(
Liven  [author] 21 Sep @ 5:54am 
@Wind, no this mod does brig new zombies, it only modify characteristics for existing ones.
If you use other custom zombie mods you will have to add them in PvZmoD config file
Wind 20 Sep @ 1:52pm 
I have a question: do I need to add new Zeds from the mod to Types.xml and zombieterritories.xml to make it work?
Liven  [author] 17 Sep @ 12:10pm 
@Dandelion Bill, make your tests with no other mod at all to be sure ther is no conflict (trust me, conflicts sometime come from weird source)

Note that you can set the « Debug_Mod » value to 2 in PvZmoD_CustomisableZombies_Globals.xml to see a red message ingame (and print in server logs) that show you the damages you deal to zombies.
Just don’t forget to set back this value to 0 after your tests because this value is a little bit resource consuming.
Dandelion Bill 17 Sep @ 10:59am 
ok so i added a healthbar mod just to help see whats happening, all the same models (prisoners) showed 150 HP as per setting in mod, all went down in one shot with my admin gun, except 1, just didnt take damage no matter where i shot him and how long i shot him for, i dont have any other mods that effect behavior or anything, i dont have AI, i just have some animal mods cos i like dinosaurs and funky bears. i would understand this being a "my settings" issue if ALL of the prisoners didnt take any damage but they all went down to torso hits, except like i say.....the one that just wouldnt go down, i have uninstalled the mod, removed all files and reinstalled in the hopes it was just a glitch my end. will report back after another test
Liven  [author] 17 Sep @ 12:33am 
... and remember the "ZmbM_Jacket_Base" and "ZmbF_ShortSkirt_Base" are classic walking dead who have to be headshot