Space Engineers

Space Engineers

Whip's Railgun Weapon Framework
 이 토론은 고정되었습니다. 중요해서 그렇겠죠?
Whiplash141  [개발자] 2020년 4월 19일 오전 11시 55분
Bug Reports and Questions
If you have any issues or questions, please list them here. Please provide as much information as possible so I can answer better.
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전체 댓글 35개 중 1~15개 표시 중
Kennon 2020년 4월 20일 오후 4시 24분 
Not so much a bug but would it be possible to implement an Autoloader kind of feature? An example is a cannon can fire 5 shells in rapid succession (say 3 seconds per shot) then once the 5th shell is fired the cannon requires a much longer time to reload (say 60 seconds). This would be an awesome addition if it's not too much trouble.
Whiplash141  [개발자] 2020년 4월 20일 오후 6시 49분 
Kennon 님이 먼저 게시:
Not so much a bug but would it be possible to implement an Autoloader kind of feature? An example is a cannon can fire 5 shells in rapid succession (say 3 seconds per shot) then once the 5th shell is fired the cannon requires a much longer time to reload (say 60 seconds). This would be an awesome addition if it's not too much trouble.
It is a bit of a struggle to implement this with the current framework, but I do have an outstanding issue for tracking this.
boanerges1789 2020년 4월 21일 오전 3시 54분 
Does this framework work alongside WeaponCore, or do they cancel each other out? Can you have both?
boanerges1789 2020년 4월 21일 오전 3시 54분 
The reason I ask is I would like to have a multiple selection of weapons for ships.
Whiplash141  [개발자] 2020년 4월 21일 오전 7시 34분 
boanerges1789 님이 먼저 게시:
Does this framework work alongside WeaponCore, or do they cancel each other out? Can you have both?
Should work fine
Daywalker 2020년 8월 25일 오후 10시 16분 
doesnt work with weaponcore . if i have both mods active i can no longer use the middle mouse button to acces my weapons in the config menu on a console/cockpit
Daywalker 님이 마지막으로 수정; 2020년 8월 25일 오후 10시 17분
Whiplash141  [개발자] 2020년 8월 25일 오후 11시 14분 
Daywalker 님이 먼저 게시:
doesnt work with weaponcore . if i have both mods active i can no longer use the middle mouse button to acces my weapons in the config menu on a console/cockpit
This mod does absolutely nothing with cockpits or middle mouse, so I doubt it is this mod in particular.
Drift_91 2020년 9월 15일 오전 7시 43분 
Been seeing this in my server console on every server startup. Not sure if I've got the load order wrong or if this is a problem with the mod itself or another mod.

2020-09-15 09:38:17.841: Reference issue detected (circular reference or wrong order) for mod 2013340341
Whiplash141  [개발자] 2020년 9월 15일 오후 6시 14분 
Drift_91 님이 먼저 게시:
Been seeing this in my server console on every server startup. Not sure if I've got the load order wrong or if this is a problem with the mod itself or another mod.

2020-09-15 09:38:17.841: Reference issue detected (circular reference or wrong order) for mod 2013340341
Pretty sure that can be ignored. That appears when you have manually added the framework (a dependency) manually in your world. Dependencies are automatically downloaded in the correct order, but if you have one in your list in the wrong order, it will whine.
Jaeger 2020년 9월 19일 오후 6시 34분 
player on my server just reported that his client crashed with this error
he was just flying around in suit.


2020-09-19 20:19:14.203 - Thread: 11 -> ERROR Entity init!: System.IndexOutOfRangeException: Index was outside the bounds of the array.
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at Rexxar.Settings.GetSettings(IMyEntity entity)
at Whiplash.WeaponFramework.WeaponBlockBase.GetPowerInput(Boolean count)
at Whiplash.WeaponFramework.WeaponBlockBase.<SetPowerSink>b__50_0()
at Sandbox.Game.EntityComponents.MyResourceSinkComponent.Update()
at Sandbox.Game.Weapons.MySmallMissileLauncher.Init(MyObjectBuilder_CubeBlock builder, MyCubeGrid cubeGrid)
at Sandbox.Game.Entities.Cube.MySlimBlock.Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid, MyCubeBlock fatBlock)
at Sandbox.Game.Entities.MyCubeGrid.AddCubeBlock(MyObjectBuilder_CubeBlock objectBuilder, Boolean testMerge, MyCubeBlockDefinition blockDefinition)
at Sandbox.Game.Entities.MyCubeGrid.AddBlock(MyObjectBuilder_CubeBlock objectBuilder, Boolean testMerge)
at Sandbox.Game.Entities.MyCubeGrid.InitInternal(MyObjectBuilder_EntityBase objectBuilder, Boolean rebuildGrid)
at Sandbox.Game.Entities.MyEntities.InitEntity(MyObjectBuilder_EntityBase objectBuilder, MyEntity& entity, Boolean tolerateBlacklistedPlanets)

weaponcore is also on server is this a problem. not currentlyy using any mods that are dependent on weaponframework but was about to add railguns
Whiplash141  [개발자] 2020년 9월 19일 오후 6시 48분 
Jæger 님이 먼저 게시:
player on my server just reported that his client crashed with this error
he was just flying around in suit.


2020-09-19 20:19:14.203 - Thread: 11 -> ERROR Entity init!: System.IndexOutOfRangeException: Index was outside the bounds of the array.
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at Rexxar.Settings.GetSettings(IMyEntity entity)
at Whiplash.WeaponFramework.WeaponBlockBase.GetPowerInput(Boolean count)
at Whiplash.WeaponFramework.WeaponBlockBase.<SetPowerSink>b__50_0()
at Sandbox.Game.EntityComponents.MyResourceSinkComponent.Update()
at Sandbox.Game.Weapons.MySmallMissileLauncher.Init(MyObjectBuilder_CubeBlock builder, MyCubeGrid cubeGrid)
at Sandbox.Game.Entities.Cube.MySlimBlock.Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid, MyCubeBlock fatBlock)
at Sandbox.Game.Entities.MyCubeGrid.AddCubeBlock(MyObjectBuilder_CubeBlock objectBuilder, Boolean testMerge, MyCubeBlockDefinition blockDefinition)
at Sandbox.Game.Entities.MyCubeGrid.AddBlock(MyObjectBuilder_CubeBlock objectBuilder, Boolean testMerge)
at Sandbox.Game.Entities.MyCubeGrid.InitInternal(MyObjectBuilder_EntityBase objectBuilder, Boolean rebuildGrid)
at Sandbox.Game.Entities.MyEntities.InitEntity(MyObjectBuilder_EntityBase objectBuilder, MyEntity& entity, Boolean tolerateBlacklistedPlanets)

weaponcore is also on server is this a problem. not currentlyy using any mods that are dependent on weaponframework but was about to add railguns
If nothing is dependent on the weapon framework, that code should not be running at all... You are sure nothing is using the framework?
Jaeger 2020년 9월 19일 오후 8시 26분 
nothing that uses it. unless oki weapons secretly uses it lol
Whiplash141  [개발자] 2020년 9월 19일 오후 10시 02분 
Jæger 님이 먼저 게시:
nothing that uses it. unless oki weapons secretly uses it lol
OKI does use it. Also, looks like that error has to do with some parallelization, not sure why on earth that is happening because I'm not threading anything. I'll look into it, thanks for the report.
Whiplash141 님이 마지막으로 수정; 2020년 9월 19일 오후 10시 05분
Whiplash141  [개발자] 2020년 9월 22일 오후 3시 07분 
Jæger 님이 먼저 게시:
player on my server just reported that his client crashed with this error
he was just flying around in suit.


2020-09-19 20:19:14.203 - Thread: 11 -> ERROR Entity init!: System.IndexOutOfRangeException: Index was outside the bounds of the array.
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at Rexxar.Settings.GetSettings(IMyEntity entity)
at Whiplash.WeaponFramework.WeaponBlockBase.GetPowerInput(Boolean count)
at Whiplash.WeaponFramework.WeaponBlockBase.<SetPowerSink>b__50_0()
at Sandbox.Game.EntityComponents.MyResourceSinkComponent.Update()
at Sandbox.Game.Weapons.MySmallMissileLauncher.Init(MyObjectBuilder_CubeBlock builder, MyCubeGrid cubeGrid)
at Sandbox.Game.Entities.Cube.MySlimBlock.Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid, MyCubeBlock fatBlock)
at Sandbox.Game.Entities.MyCubeGrid.AddCubeBlock(MyObjectBuilder_CubeBlock objectBuilder, Boolean testMerge, MyCubeBlockDefinition blockDefinition)
at Sandbox.Game.Entities.MyCubeGrid.AddBlock(MyObjectBuilder_CubeBlock objectBuilder, Boolean testMerge)
at Sandbox.Game.Entities.MyCubeGrid.InitInternal(MyObjectBuilder_EntityBase objectBuilder, Boolean rebuildGrid)
at Sandbox.Game.Entities.MyEntities.InitEntity(MyObjectBuilder_EntityBase objectBuilder, MyEntity& entity, Boolean tolerateBlacklistedPlanets)

weaponcore is also on server is this a problem. not currentlyy using any mods that are dependent on weaponframework but was about to add railguns
Pushed an update so this should not happen any more. Issue was that the block Init method is apparently threaded now and accessing non-threadsafe dictionaries made the game mad. I've since changed to thread safe dictionaries.
Payback 2020년 10월 8일 오전 4시 05분 
Still getting this "Keen: Mod Whip's Railgun Weapon Framework is accessing physics from parallel threads. This is not safe and might cause the game to crash or behave unexpectedly." come up in the torch error log.
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전체 댓글 35개 중 1~15개 표시 중
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