RimWorld
[FSF] Advanced Bionics Expansion
Este tema ha sido cerrado
Do0m[y] 18 ABR 2021 a las 7:16
[Error]: Duplicate XML node name partEfficiency
Hello FrozenSnowFox,

I have this error for weeks. Can you, please, fix it?
Thank you in advance, stay safe.



XML error: Duplicate XML node name partEfficiency in this XML block: <addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency><betterThanNatural>true</betterThanNatural><partEfficiency>1.15</partEfficiency></addedPartProps>

Root node: <HediffDef ParentName="AddedBodyPartBase"><defName>BionicSpine</defName><label>bionic spine</label><labelNoun>a bionic spine</labelNoun><description>An installed bionic spine.</description><descriptionHyperlinks><ThingDef>BionicSpine</ThingDef></descriptionHyperlinks><spawnThingOnRemoved>BionicSpine</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency><betterThanNatural>true</betterThanNatural><partEfficiency>1.15</partEfficiency></addedPartProps></HediffDef>
Verse.Log:Verse.Log.Error_Patch2(String, Boolean)
Verse.XmlInheritance:CheckForDuplicateNodes(XmlNode, XmlNode)
Verse.XmlInheritance:CheckForDuplicateNodes(XmlNode, XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes()
Verse.XmlInheritance:Resolve()
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
< >
Mostrando 1-2 de 2 comentarios
Kaedys 20 FEB 2022 a las 12:25 
If anyone else gets this, it's because you have this mod and Harvest Every Body Part installed, and the patch call in Harvest Every Body Part does not check for the existence of the "partEfficiency" tag before trying to add it. Place Harvest Every Body Part above this mod will fix it (though that may have other side effects).
Capataina 19 AGO 2022 a las 17:25 
I dont have harvest every body part but I still get the same errors, just an fyi
< >
Mostrando 1-2 de 2 comentarios
Por página: 1530 50