RimWorld

RimWorld

[FSF] Advanced Bionics Expansion
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Do0m[y] 18. apr. 2021 kl. 7:16
[Error]: Duplicate XML node name partEfficiency
Hello FrozenSnowFox,

I have this error for weeks. Can you, please, fix it?
Thank you in advance, stay safe.



XML error: Duplicate XML node name partEfficiency in this XML block: <addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency><betterThanNatural>true</betterThanNatural><partEfficiency>1.15</partEfficiency></addedPartProps>

Root node: <HediffDef ParentName="AddedBodyPartBase"><defName>BionicSpine</defName><label>bionic spine</label><labelNoun>a bionic spine</labelNoun><description>An installed bionic spine.</description><descriptionHyperlinks><ThingDef>BionicSpine</ThingDef></descriptionHyperlinks><spawnThingOnRemoved>BionicSpine</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency><betterThanNatural>true</betterThanNatural><partEfficiency>1.15</partEfficiency></addedPartProps></HediffDef>
Verse.Log:Verse.Log.Error_Patch2(String, Boolean)
Verse.XmlInheritance:CheckForDuplicateNodes(XmlNode, XmlNode)
Verse.XmlInheritance:CheckForDuplicateNodes(XmlNode, XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes()
Verse.XmlInheritance:Resolve()
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
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Kaedys 20. feb. 2022 kl. 12:25 
If anyone else gets this, it's because you have this mod and Harvest Every Body Part installed, and the patch call in Harvest Every Body Part does not check for the existence of the "partEfficiency" tag before trying to add it. Place Harvest Every Body Part above this mod will fix it (though that may have other side effects).
Capataina 19. aug. 2022 kl. 17:25 
I dont have harvest every body part but I still get the same errors, just an fyi
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