RimWorld
[FSF] Advanced Bionics Expansion
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[Error]: Duplicate XML node name partEfficiency
Hello FrozenSnowFox,

I have this error for weeks. Can you, please, fix it?
Thank you in advance, stay safe.



XML error: Duplicate XML node name partEfficiency in this XML block: <addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency><betterThanNatural>true</betterThanNatural><partEfficiency>1.15</partEfficiency></addedPartProps>

Root node: <HediffDef ParentName="AddedBodyPartBase"><defName>BionicSpine</defName><label>bionic spine</label><labelNoun>a bionic spine</labelNoun><description>An installed bionic spine.</description><descriptionHyperlinks><ThingDef>BionicSpine</ThingDef></descriptionHyperlinks><spawnThingOnRemoved>BionicSpine</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency><betterThanNatural>true</betterThanNatural><partEfficiency>1.15</partEfficiency></addedPartProps></HediffDef>
Verse.Log:Verse.Log.Error_Patch2(String, Boolean)
Verse.XmlInheritance:CheckForDuplicateNodes(XmlNode, XmlNode)
Verse.XmlInheritance:CheckForDuplicateNodes(XmlNode, XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes()
Verse.XmlInheritance:Resolve()
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
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12/2 megjegyzés mutatása
If anyone else gets this, it's because you have this mod and Harvest Every Body Part installed, and the patch call in Harvest Every Body Part does not check for the existence of the "partEfficiency" tag before trying to add it. Place Harvest Every Body Part above this mod will fix it (though that may have other side effects).
I dont have harvest every body part but I still get the same errors, just an fyi
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12/2 megjegyzés mutatása
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