安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題








(Curiously, there is an in-game policy that says it allows for over educated cims to be hired anywhere, once activated. Does this mean the game already does what the EOW.V2 mod does?)
Think I'm going to just un-sub EDS for the time being and keep an eye out for what the future holds on bridging these numerous conflicts.
BTW, why is "AnimUV Params" mentioned in opening post? Is that also conflicting with EDS? Baffles me how an animation mod effects EDS, but it's also my understanding that mod is (long since) in need of an update as it causes asset flickering effects to occur. (Boformer has indeed made a newer, more stable version.)
I'll try now Employ Overeducated Workers mod on top of that, because I curiously, there isn't any in-game policy saying it allows for over educated cims to be hired anywhere.