安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








(Curiously, there is an in-game policy that says it allows for over educated cims to be hired anywhere, once activated. Does this mean the game already does what the EOW.V2 mod does?)
Think I'm going to just un-sub EDS for the time being and keep an eye out for what the future holds on bridging these numerous conflicts.
BTW, why is "AnimUV Params" mentioned in opening post? Is that also conflicting with EDS? Baffles me how an animation mod effects EDS, but it's also my understanding that mod is (long since) in need of an update as it causes asset flickering effects to occur. (Boformer has indeed made a newer, more stable version.)
I'll try now Employ Overeducated Workers mod on top of that, because I curiously, there isn't any in-game policy saying it allows for over educated cims to be hired anywhere.