Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
It is just a visual bug, as I noticed in-game that the Bleed Amount does increase as her stress went up.
I believe it does up to 25 stress, but I had a level 0 Keeper at 83 stress fail a stun against a Pelagic Guardian with 25% resistance (no stun resist buff).
Actually, looking at the mod files, the stun buff seems to be 15% per 25 stress while it's displayed as 20% in-game. That should still be a guaranteed stun in the above situation at 125% stun chance, though.
Maybe the game discards the previous stun buff, or sets the total stun buff to a given value? The solution might be to set the higher stress level buffs to their total value (30, 45). I'm just spit-balling here though. I don't actually know how to mod the game, haha.