Team Fortress 2

Team Fortress 2

The Totenwerfer
Stats?
+ 10% ubercharge rate
+ gives healing target minicrits when uber charged
+ 100% healing rate when uber charged

- cannot heal burning teamates unless healing them.
- while active +10% burning damage.

combination of kritizerg and quickfix. the fire thing makes me think its not that OP
< >
Näytetään 1-15 / 348 kommentista
Gizmo 28.7.2013 klo 16.32 
Make the "While active +10% burning damage taken" always and not only while active, and i'll think it's not OP. But the not being able to heal burning players unless if you are healing them is also a not OP thing.
Viimeisin muokkaaja on Gizmo; 28.7.2013 klo 16.33
seren 28.7.2013 klo 16.50 
9GAG 4 LYFE lähetti viestin:
They never take our suggestions why do we even post here

100% true.
How about that:

Instead of healing teammates you can just set the enemy as a target.

+ Gives the enemy -10 HP per second
+ 25% more Uberbuilding rate

On Uber: Gives the enemy -30 HP per second

- Can't heal teammates
- 10% damage vulnerability

Battlemedic FTW :jarate::jarate::jarate:

It changes alot the medic concept but its the only type of medigun which i just found execpt, Ubering, Critzing, Quick Healing and Damage defense.
Rotzlöffel lähetti viestin:
How about that:

Instead of healing teammates you can just set the enemy as a target.

+ Gives the enemy -10 HP per second
+ 25% more Uberbuilding rate

On Uber: Gives the enemy -30 HP per second

- Can't heal teammates
- 10% damage vulnerability

Battlemedic FTW :jarate::jarate::jarate:

It changes alot the medic concept but its the only type of medigun which i just found execpt, Ubering, Critzing, Quick Healing and Damage defense.

It would need to be more like a bleeding effect, but other than that it's good.
Nice. 28.7.2013 klo 16.58 
add like 10- slower speed like its a mini gun, and make it like 25+ immune to incomming projeciles
Mr.ZerpDerp lähetti viestin:
- cannot heal burning teamates unless healing them.

I... what.
uh no ur all doing it wrong
+ 20% ubercharge rate
+ grants critical hits on uber
+ grants invulnerability on uber
+ 25% faster heal speed
+ 200% healing range
+ 150% ubercharge capacity
+ sustains ring of fire while healing
+70 max minigun ammo while healing
+ 500% sniper charge rate while healing

- jarate effect on uber
- 90% move speed while ubered
-100 self inflicted damage on uber
- cannot carry intelligence
- cannot use teleporters
- disables friendly sentries on uber
- reveals all nearby clocked friendly spies
- automatic user life expectancy of 2:00 minutes
Mr.ZerpDerp lähetti viestin:
+ 10% ubercharge rate
+ gives healing target minicrits when uber charged
+ 100% healing rate when uber charged

- cannot heal burning teamates unless healing them.
- while active +10% burning damage.

combination of kritizerg and quickfix. the fire thing makes me think its not that OP

Let me fix that error.

Healing traget is given mini-crits after healing them for 10 seconds. Time is reset when switching patients.
+100% healing rate to your target while ubercharged
+100% health regen rate to self while ubercharged
Exthinguishes burning teammates after healing them for 3 seconds without switching out.
Cannot exthinguish teammates if you're burning.
oh no this is totally op
letme fixed it
rael statss (these are how valve would put them, not the OP stats you'all sugest:)

200% heal rate
on equip: freer hatz
jarates whole other team
sniper can quickscope
all heavies on team are suddenly not afk posting about stats valve won't read

edit: forgot to spam emotes, too

:imaloser: :smiles: :hats: :stats:
Viimeisin muokkaaja on driftwood; 28.7.2013 klo 17.32
UberCharge allows 45% of damage dealt to be returned as health for you and your patient
-25% natural regeneration rate on wearer
While healing:
+15% faster movespeed
20% blast damage vulnerability
Viimeisin muokkaaja on InvisibleWater; 28.7.2013 klo 18.58
wow you're all doing it wrong that's how it's supposed to be:

Ubercharge builds up 200% faster
No Ubercharge
Imbued with an ancient power
On Equip: Unequips Syringue Gun and Bonesaw
Can heal enemies
Can't heal teammates
1000% faster movespeed
1000% higher jumps
You get a free unusual everytime you die
---

100% balanced :B1:
i don't get the:
cannon heal burning teammates unless healing em
WELL DUH you cannot heal anyone if you don't heal em
Ram 29.7.2013 klo 0.24 
Waif lähetti viestin:
Mr.ZerpDerp lähetti viestin:
- cannot heal burning teamates unless healing them.

I... what.

You can't heal burning team-mates unless you were already healing them before they were lit on fire. That's how I understand it.:spycon:
Tiitaniume lähetti viestin:
On Equip: Unequips Syringue Gun and Bonesaw

This is quite probably the best thing about this Medigun.
Rotzlöffel lähetti viestin:
How about that:

Instead of healing teammates you can just set the enemy as a target.

+ Gives the enemy -10 HP per second
+ 25% more Uberbuilding rate

On Uber: Gives the enemy -30 HP per second

- Can't heal teammates
- 10% damage vulnerability

Battlemedic FTW :jarate::jarate::jarate:

It changes alot the medic concept but its the only type of medigun which i just found execpt, Ubering, Critzing, Quick Healing and Damage defense.

But the medic is for healing not for damage
< >
Näytetään 1-15 / 348 kommentista
Sivua kohden: 1530 50