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+ Magnetic: Will pickup any metal in a range of 5-10 meters arround while active
+ Destroy sappers with just one hit
+ Crits in enemies on fire
+20% vulnerable to fire damage
No Random Crits
immunity to afterburn
50% increased dmg from fire attacks
destroys sappers in on hit
no random crits
-30% metal gained from metal sources
Magentic: metal dropped from bodys float up and gravitate towards you
+ on hit: burst into flames
+ buildings take 75% less damage from fire
- mini crits instead of regular crits
+As a perk, killing someone on fire grants an aura that gives your allies flaming bullets. (This might be too overpowered.)
-25% less damage
-No random criticals, but it's obvious, isn't it?