Team Fortress 2

Team Fortress 2

The Hit Induction
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
Rapoza Dynamica  [udvikler] 10. aug. 2018 kl. 20:35
Stats Suggestions
Tell us your weapon stats ideas!
Here's mine as example
- Magnetic: Will pickup any metal in a range of 5-10 meters arround while active
- Increases both sentry gun and dispenser range in 30-50%
- Increases all building speeds in 30-50% (both hiting it and leaving it build itself)
- Can only build up to level 2 buildings (but can help build to level 3 allies)
-*(Maybe another disavantage would be cannot build teleports? Or each building costs
250 metal per level, or can only carry 150 metal at once)
- Will set on fire disguised/invisible spies only
- +20% swing speed
- -30% damage


** A cool effect would be every time you hit a building, it would glow red hot for
half second, but I imagine it would be kinda tricky to do.
< >
Viser 1-4 af 4 kommentarer
Renantasy 11. aug. 2018 kl. 19:06 
+30% Damage if underwater
+ Magnetic: Will pickup any metal in a range of 5-10 meters arround while active
+ Destroy sappers with just one hit
+ Crits in enemies on fire
+20% vulnerable to fire damage
No Random Crits
Beans 21. aug. 2018 kl. 12:56 
3 seconds of fire on hit
immunity to afterburn
50% increased dmg from fire attacks
destroys sappers in on hit
no random crits
-30% metal gained from metal sources

Magentic: metal dropped from bodys float up and gravitate towards you
Scrangican 14. sep. 2018 kl. 13:48 
Hammer that is very hot
+ on hit: burst into flames
+ buildings take 75% less damage from fire
- mini crits instead of regular crits
Overdone 8. okt. 2018 kl. 17:21 
+Causes fire on hitting enemies.
+As a perk, killing someone on fire grants an aura that gives your allies flaming bullets. (This might be too overpowered.)
-25% less damage
-No random criticals, but it's obvious, isn't it?
< >
Viser 1-4 af 4 kommentarer
Per side: 1530 50