Scrap Mechanic

Scrap Mechanic

Intelligentia Mod
Raphael 26 czerwca 2018 o 5:00
On and Off Switch for Fake Signals?
When i move out of the range of a prox. sensor, a fake signal should activate below the AI so it will face down when noone is present. How can i do that
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Wyświetlanie 1-13 z 13 komentarzy
DANKLING 26 czerwca 2018 o 13:31 
have a imatater under it and make it so when nobody is near the imatater turns on
CraftMaster163 26 czerwca 2018 o 14:46 
How can you turn off the imatater?
Raphael 27 czerwca 2018 o 6:14 
Początkowo opublikowane przez peanutbutter4664:
have a imatater under it and make it so when nobody is near the imatater turns on
No ♥♥♥♥ sherlock i tried to do that but guess what the problem is and what i asked for
DANKLING 27 czerwca 2018 o 6:23 
ya I just realized that but it just got updated so use the module whitch player or imatater is closer
Raphael 27 czerwca 2018 o 7:54 
Początkowo opublikowane przez peanutbutter4664:
ya I just realized that but it just got updated so use the module whitch player or imatater is closer
I asked for a small tutorial to do what i want, not "just do it with the module"
wigga 1 lipca 2018 o 0:29 
I would like to have the possibility aswell!
MarbleMan 2 lipca 2018 o 11:21 
isnt the point of scrap mechanic to fiddle around with stuff n see what you can make? so why not just do that... i dont get why ur asking for a tutorial, you just have an imitator under the turret and have an Xor gate attached to the prox sensor.. so when the sensor turns off, the xor gate sends a signal to the imitator to turn on.
Raphael 2 lipca 2018 o 12:50 
Początkowo opublikowane przez MarbleMan:
isnt the point of scrap mechanic to fiddle around with stuff n see what you can make? so why not just do that... i dont get why ur asking for a tutorial, you just have an imitator under the turret and have an Xor gate attached to the prox sensor.. so when the sensor turns off, the xor gate sends a signal to the imitator to turn on.

The
point
is
that
we
cant
enable
or
disable
an
imitator.

I t i s a l w a y s o n .
Ostatnio edytowany przez: Raphael; 2 lipca 2018 o 12:51
MarbleMan 2 lipca 2018 o 18:22 
W H Y N O T J U S T S A Y Y O U C A N T T U R N O F F T H E I M I T A T O R
Raphael 3 lipca 2018 o 2:59 
Początkowo opublikowane przez MarbleMan:
W H Y N O T J U S T S A Y Y O U C A N T T U R N O F F T H E I M I T A T O R

Check the comments, it was already there. And again, "Just do it lol" is not a helpful answer
YT_BlueFlame  [producent] 3 lipca 2018 o 3:27 
Making the imitators turn of is a difficult thing, because I would need to make a giant list of UUID's that it wont see as real inputs. One thing I can do is make it so only vanilla logic gates can turn it off.
Raphael 3 lipca 2018 o 3:36 
Początkowo opublikowane przez YT_BlueFlame:
Making the imitators turn of is a difficult thing, because I would need to make a giant list of UUID's that it wont see as real inputs. One thing I can do is make it so only vanilla logic gates can turn it off.
So then a Prox Sensor -> Xor -> Imitator would work?
Fiete 20 lipca 2018 o 11:29 
u can enable and disable the player imitatror by just connecting an logic gate, powered by a switch, to it.
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