Scrap Mechanic

Scrap Mechanic

Intelligentia Mod
Raphael 2018년 6월 26일 오전 5시 00분
On and Off Switch for Fake Signals?
When i move out of the range of a prox. sensor, a fake signal should activate below the AI so it will face down when noone is present. How can i do that
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DANKLING 2018년 6월 26일 오후 1시 31분 
have a imatater under it and make it so when nobody is near the imatater turns on
CraftMaster163 2018년 6월 26일 오후 2시 46분 
How can you turn off the imatater?
Raphael 2018년 6월 27일 오전 6시 14분 
peanutbutter4664 님이 먼저 게시:
have a imatater under it and make it so when nobody is near the imatater turns on
No ♥♥♥♥ sherlock i tried to do that but guess what the problem is and what i asked for
DANKLING 2018년 6월 27일 오전 6시 23분 
ya I just realized that but it just got updated so use the module whitch player or imatater is closer
Raphael 2018년 6월 27일 오전 7시 54분 
peanutbutter4664 님이 먼저 게시:
ya I just realized that but it just got updated so use the module whitch player or imatater is closer
I asked for a small tutorial to do what i want, not "just do it with the module"
wigga 2018년 7월 1일 오전 12시 29분 
I would like to have the possibility aswell!
MarbleMan 2018년 7월 2일 오전 11시 21분 
isnt the point of scrap mechanic to fiddle around with stuff n see what you can make? so why not just do that... i dont get why ur asking for a tutorial, you just have an imitator under the turret and have an Xor gate attached to the prox sensor.. so when the sensor turns off, the xor gate sends a signal to the imitator to turn on.
Raphael 2018년 7월 2일 오후 12시 50분 
MarbleMan 님이 먼저 게시:
isnt the point of scrap mechanic to fiddle around with stuff n see what you can make? so why not just do that... i dont get why ur asking for a tutorial, you just have an imitator under the turret and have an Xor gate attached to the prox sensor.. so when the sensor turns off, the xor gate sends a signal to the imitator to turn on.

The
point
is
that
we
cant
enable
or
disable
an
imitator.

I t i s a l w a y s o n .
Raphael 님이 마지막으로 수정; 2018년 7월 2일 오후 12시 51분
MarbleMan 2018년 7월 2일 오후 6시 22분 
W H Y N O T J U S T S A Y Y O U C A N T T U R N O F F T H E I M I T A T O R
Raphael 2018년 7월 3일 오전 2시 59분 
MarbleMan 님이 먼저 게시:
W H Y N O T J U S T S A Y Y O U C A N T T U R N O F F T H E I M I T A T O R

Check the comments, it was already there. And again, "Just do it lol" is not a helpful answer
YT_BlueFlame  [개발자] 2018년 7월 3일 오전 3시 27분 
Making the imitators turn of is a difficult thing, because I would need to make a giant list of UUID's that it wont see as real inputs. One thing I can do is make it so only vanilla logic gates can turn it off.
Raphael 2018년 7월 3일 오전 3시 36분 
YT_BlueFlame 님이 먼저 게시:
Making the imitators turn of is a difficult thing, because I would need to make a giant list of UUID's that it wont see as real inputs. One thing I can do is make it so only vanilla logic gates can turn it off.
So then a Prox Sensor -> Xor -> Imitator would work?
Fiete 2018년 7월 20일 오전 11시 29분 
u can enable and disable the player imitatror by just connecting an logic gate, powered by a switch, to it.
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