Scrap Mechanic

Scrap Mechanic

Intelligentia Mod
On and Off Switch for Fake Signals?
When i move out of the range of a prox. sensor, a fake signal should activate below the AI so it will face down when noone is present. How can i do that
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have a imatater under it and make it so when nobody is near the imatater turns on
How can you turn off the imatater?
peanutbutter4664 の投稿を引用:
have a imatater under it and make it so when nobody is near the imatater turns on
No ♥♥♥♥ sherlock i tried to do that but guess what the problem is and what i asked for
ya I just realized that but it just got updated so use the module whitch player or imatater is closer
peanutbutter4664 の投稿を引用:
ya I just realized that but it just got updated so use the module whitch player or imatater is closer
I asked for a small tutorial to do what i want, not "just do it with the module"
I would like to have the possibility aswell!
isnt the point of scrap mechanic to fiddle around with stuff n see what you can make? so why not just do that... i dont get why ur asking for a tutorial, you just have an imitator under the turret and have an Xor gate attached to the prox sensor.. so when the sensor turns off, the xor gate sends a signal to the imitator to turn on.
MarbleMan の投稿を引用:
isnt the point of scrap mechanic to fiddle around with stuff n see what you can make? so why not just do that... i dont get why ur asking for a tutorial, you just have an imitator under the turret and have an Xor gate attached to the prox sensor.. so when the sensor turns off, the xor gate sends a signal to the imitator to turn on.

The
point
is
that
we
cant
enable
or
disable
an
imitator.

I t i s a l w a y s o n .
最近の変更はRaphaelが行いました; 2018年7月2日 12時51分
W H Y N O T J U S T S A Y Y O U C A N T T U R N O F F T H E I M I T A T O R
MarbleMan の投稿を引用:
W H Y N O T J U S T S A Y Y O U C A N T T U R N O F F T H E I M I T A T O R

Check the comments, it was already there. And again, "Just do it lol" is not a helpful answer
YT_BlueFlame  [開発者] 2018年7月3日 3時27分 
Making the imitators turn of is a difficult thing, because I would need to make a giant list of UUID's that it wont see as real inputs. One thing I can do is make it so only vanilla logic gates can turn it off.
YT_BlueFlame の投稿を引用:
Making the imitators turn of is a difficult thing, because I would need to make a giant list of UUID's that it wont see as real inputs. One thing I can do is make it so only vanilla logic gates can turn it off.
So then a Prox Sensor -> Xor -> Imitator would work?
Fiete 2018年7月20日 11時29分 
u can enable and disable the player imitatror by just connecting an logic gate, powered by a switch, to it.
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