Scrap Mechanic

Scrap Mechanic

Intelligentia Mod
Raphael 26. juni 2018 kl. 5.00
On and Off Switch for Fake Signals?
When i move out of the range of a prox. sensor, a fake signal should activate below the AI so it will face down when noone is present. How can i do that
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DANKLING 26. juni 2018 kl. 13.31 
have a imatater under it and make it so when nobody is near the imatater turns on
CraftMaster163 26. juni 2018 kl. 14.46 
How can you turn off the imatater?
Raphael 27. juni 2018 kl. 6.14 
Opprinnelig skrevet av peanutbutter4664:
have a imatater under it and make it so when nobody is near the imatater turns on
No ♥♥♥♥ sherlock i tried to do that but guess what the problem is and what i asked for
DANKLING 27. juni 2018 kl. 6.23 
ya I just realized that but it just got updated so use the module whitch player or imatater is closer
Raphael 27. juni 2018 kl. 7.54 
Opprinnelig skrevet av peanutbutter4664:
ya I just realized that but it just got updated so use the module whitch player or imatater is closer
I asked for a small tutorial to do what i want, not "just do it with the module"
wigga 1. juli 2018 kl. 0.29 
I would like to have the possibility aswell!
MarbleMan 2. juli 2018 kl. 11.21 
isnt the point of scrap mechanic to fiddle around with stuff n see what you can make? so why not just do that... i dont get why ur asking for a tutorial, you just have an imitator under the turret and have an Xor gate attached to the prox sensor.. so when the sensor turns off, the xor gate sends a signal to the imitator to turn on.
Raphael 2. juli 2018 kl. 12.50 
Opprinnelig skrevet av MarbleMan:
isnt the point of scrap mechanic to fiddle around with stuff n see what you can make? so why not just do that... i dont get why ur asking for a tutorial, you just have an imitator under the turret and have an Xor gate attached to the prox sensor.. so when the sensor turns off, the xor gate sends a signal to the imitator to turn on.

The
point
is
that
we
cant
enable
or
disable
an
imitator.

I t i s a l w a y s o n .
Sist redigert av Raphael; 2. juli 2018 kl. 12.51
MarbleMan 2. juli 2018 kl. 18.22 
W H Y N O T J U S T S A Y Y O U C A N T T U R N O F F T H E I M I T A T O R
Raphael 3. juli 2018 kl. 2.59 
Opprinnelig skrevet av MarbleMan:
W H Y N O T J U S T S A Y Y O U C A N T T U R N O F F T H E I M I T A T O R

Check the comments, it was already there. And again, "Just do it lol" is not a helpful answer
YT_BlueFlame  [utvikler] 3. juli 2018 kl. 3.27 
Making the imitators turn of is a difficult thing, because I would need to make a giant list of UUID's that it wont see as real inputs. One thing I can do is make it so only vanilla logic gates can turn it off.
Raphael 3. juli 2018 kl. 3.36 
Opprinnelig skrevet av YT_BlueFlame:
Making the imitators turn of is a difficult thing, because I would need to make a giant list of UUID's that it wont see as real inputs. One thing I can do is make it so only vanilla logic gates can turn it off.
So then a Prox Sensor -> Xor -> Imitator would work?
Fiete 20. juli 2018 kl. 11.29 
u can enable and disable the player imitatror by just connecting an logic gate, powered by a switch, to it.
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