Garry's Mod

Garry's Mod

SCP Inventory Keycard Version
Load Keycards on Server Startup?
How do I do the title.
En son General John Daniel Caine tarafından düzenlendi; 20 Nis 2018 @ 20:32
< >
3 yorumdan 1 ile 3 arası gösteriliyor
Xenikay  [geliştirici] 28 Nis 2018 @ 14:50 
You have to know lua.
Find a spawn function and use :

ply:CreateSCPInventory() -- To create the inventory of the player

ply:SCP_Inventory_GiveLoadout( "ent_fak", "ent_hazmat_suit", "card_lvl_4" ) -- Insert all entity you want to give , write the class name
İlk olarak Xenikay tarafından gönderildi:
You have to know lua.
Find a spawn function and use :

ply:CreateSCPInventory() -- To create the inventory of the player

ply:SCP_Inventory_GiveLoadout( "ent_fak", "ent_hazmat_suit", "card_lvl_4" ) -- Insert all entity you want to give , write the class name


I've done that; I mean how do I load all the keycard levels on buttons, doors, etc. without having to execute SCPLoadKeycardLevel each time
İlk olarak Сергеи Волоков tarafından gönderildi:
İlk olarak Xenikay tarafından gönderildi:
You have to know lua.
Find a spawn function and use :

ply:CreateSCPInventory() -- To create the inventory of the player

ply:SCP_Inventory_GiveLoadout( "ent_fak", "ent_hazmat_suit", "card_lvl_4" ) -- Insert all entity you want to give , write the class name


I've done that; I mean how do I load all the keycard levels on buttons, doors, etc. without having to execute SCPLoadKeycardLevel each time

You could try to put the Command in the Autoexe of Gmod. You can find it in the datapath of Gmod. Then when you have done that the Command automatically executes when you start up the game. You can find Autoexec.cfg in Steam/steamapps/common/GarrysMod/garrysmod/cfg
< >
3 yorumdan 1 ile 3 arası gösteriliyor
Sayfa başına: 1530 50