Garry's Mod

Garry's Mod

SCP Inventory Keycard Version
Load Keycards on Server Startup?
How do I do the title.
Viimeisin muokkaaja on General John Daniel Caine; 20.4.2018 klo 20.32
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Xenikay  [kehittäjä] 28.4.2018 klo 14.50 
You have to know lua.
Find a spawn function and use :

ply:CreateSCPInventory() -- To create the inventory of the player

ply:SCP_Inventory_GiveLoadout( "ent_fak", "ent_hazmat_suit", "card_lvl_4" ) -- Insert all entity you want to give , write the class name
Xenikay lähetti viestin:
You have to know lua.
Find a spawn function and use :

ply:CreateSCPInventory() -- To create the inventory of the player

ply:SCP_Inventory_GiveLoadout( "ent_fak", "ent_hazmat_suit", "card_lvl_4" ) -- Insert all entity you want to give , write the class name


I've done that; I mean how do I load all the keycard levels on buttons, doors, etc. without having to execute SCPLoadKeycardLevel each time
Сергеи Волоков lähetti viestin:
Xenikay lähetti viestin:
You have to know lua.
Find a spawn function and use :

ply:CreateSCPInventory() -- To create the inventory of the player

ply:SCP_Inventory_GiveLoadout( "ent_fak", "ent_hazmat_suit", "card_lvl_4" ) -- Insert all entity you want to give , write the class name


I've done that; I mean how do I load all the keycard levels on buttons, doors, etc. without having to execute SCPLoadKeycardLevel each time

You could try to put the Command in the Autoexe of Gmod. You can find it in the datapath of Gmod. Then when you have done that the Command automatically executes when you start up the game. You can find Autoexec.cfg in Steam/steamapps/common/GarrysMod/garrysmod/cfg
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