Garry's Mod

Garry's Mod

SCP Inventory Keycard Version
Load Keycards on Server Startup?
How do I do the title.
Terakhir diedit oleh General John Daniel Caine; 20 Apr 2018 @ 8:32pm
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Xenikay  [pengembang] 28 Apr 2018 @ 2:50pm 
You have to know lua.
Find a spawn function and use :

ply:CreateSCPInventory() -- To create the inventory of the player

ply:SCP_Inventory_GiveLoadout( "ent_fak", "ent_hazmat_suit", "card_lvl_4" ) -- Insert all entity you want to give , write the class name
Diposting pertama kali oleh Xenikay:
You have to know lua.
Find a spawn function and use :

ply:CreateSCPInventory() -- To create the inventory of the player

ply:SCP_Inventory_GiveLoadout( "ent_fak", "ent_hazmat_suit", "card_lvl_4" ) -- Insert all entity you want to give , write the class name


I've done that; I mean how do I load all the keycard levels on buttons, doors, etc. without having to execute SCPLoadKeycardLevel each time
JustLeon 13 Sep 2020 @ 5:08am 
Diposting pertama kali oleh Сергеи Волоков:
Diposting pertama kali oleh Xenikay:
You have to know lua.
Find a spawn function and use :

ply:CreateSCPInventory() -- To create the inventory of the player

ply:SCP_Inventory_GiveLoadout( "ent_fak", "ent_hazmat_suit", "card_lvl_4" ) -- Insert all entity you want to give , write the class name


I've done that; I mean how do I load all the keycard levels on buttons, doors, etc. without having to execute SCPLoadKeycardLevel each time

You could try to put the Command in the Autoexe of Gmod. You can find it in the datapath of Gmod. Then when you have done that the Command automatically executes when you start up the game. You can find Autoexec.cfg in Steam/steamapps/common/GarrysMod/garrysmod/cfg
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