Garry's Mod
SCP Inventory Keycard Version
Load Keycards on Server Startup?
How do I do the title.
Última edición por General John Daniel Caine; 20 ABR 2018 a las 20:32
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Xenikay  [desarrollador] 28 ABR 2018 a las 14:50 
You have to know lua.
Find a spawn function and use :

ply:CreateSCPInventory() -- To create the inventory of the player

ply:SCP_Inventory_GiveLoadout( "ent_fak", "ent_hazmat_suit", "card_lvl_4" ) -- Insert all entity you want to give , write the class name
Publicado originalmente por Xenikay:
You have to know lua.
Find a spawn function and use :

ply:CreateSCPInventory() -- To create the inventory of the player

ply:SCP_Inventory_GiveLoadout( "ent_fak", "ent_hazmat_suit", "card_lvl_4" ) -- Insert all entity you want to give , write the class name


I've done that; I mean how do I load all the keycard levels on buttons, doors, etc. without having to execute SCPLoadKeycardLevel each time
JustLeon 13 SEP 2020 a las 5:08 
Publicado originalmente por Сергеи Волоков:
Publicado originalmente por Xenikay:
You have to know lua.
Find a spawn function and use :

ply:CreateSCPInventory() -- To create the inventory of the player

ply:SCP_Inventory_GiveLoadout( "ent_fak", "ent_hazmat_suit", "card_lvl_4" ) -- Insert all entity you want to give , write the class name


I've done that; I mean how do I load all the keycard levels on buttons, doors, etc. without having to execute SCPLoadKeycardLevel each time

You could try to put the Command in the Autoexe of Gmod. You can find it in the datapath of Gmod. Then when you have done that the Command automatically executes when you start up the game. You can find Autoexec.cfg in Steam/steamapps/common/GarrysMod/garrysmod/cfg
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