Stellaris

Stellaris

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BPVR - 更多槽位
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9 月 27 日 下午 6:47
9 月 28 日 上午 1:59
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BPVR - 更多槽位

描述
简介
广受好评的 BPV 模组在 4.1 版本得到了重生!

本模组用于为 BPVR 模组的动态槽位扩展功能提供必要的基础功能,并且修改了原版游戏内置的区划和区域设置,以便于它们的槽位数量能够按照你的需求动态调整。

本模组只用于调整槽位数量,不涉及界面的显示效果。在原版界面的布局下,超过默认设置的建筑槽位可能会因为超过面板范围从而无法显示,因此你通常需要额外安装可以显示更多槽位的界面模组,才能在游戏中体验对应的效果。目前本模组有配套的 BPVR - 单行模式BPVR - 双行模式两个界面模组供你使用,但如果有其他作者制作了可以显示更多建筑槽位的界面模组,你也可以使用它们。

辅助模组
这个模组没有改变槽位数量,只是为这些数值提供了动态调整的能力。如需进一步调整槽位数量,请使用下列附属模组。

主城区槽位:
9 12 18 24 36 48 60 72 96

辅助区域数量:
3 4 5 6 8 10

辅助区域槽位:
4 5 6 8 9 10 12

PS:基于兼容性考虑,旧版的 BPV 槽位数量模组依然可以生效,本页面中列出的槽位数量子模组实际作用机制和 BPV 模组没有区别。但新版 BPVR 界面模组中每一行的显示容量是六个而非五个,因此旧版 BPV 提供的槽位数量可能显示效果会不太理想,此外,新版槽位数量模组更新了模组版本适配信息,如果你比较在意启动游戏时启动器上的黄色感叹号,也可以考虑切换到这里提供的新版本。

如果上述列表中提供的预制模组数量不能满足你的要求,你可以在订阅本模组后打开模组所在文件夹,参照文件夹中“如何修改槽位数量”的文档进行所需的自定义调整。

使用方法
本模组和其子模组没有严格的顺序要求,但是建议你将子模组紧接着放在本模组之后以方便维护。

本模组和 BPVR 其他模组没有直接依赖关系,也没有严格的顺序要求,但建议你将它们放在附近。

工作原理和局限性
游戏内置的许多区域,其槽位数量设置是固定的,为了让这些区域也能够使用新的槽位数量,这个模组重写了所有游戏内置且固定槽位数的区域设置。当游戏更新后,有可能区域的其他设置会有对应调整,导致区域功能发生异常,如果遇到这种情况,请随时联系作者更新。

游戏中不同星球和城市可能具有不同的区域类型,增加区域功能目前会尝试判断城市是否具有“政府”区域(也即最左边可任意建造建筑的区域)。对于具有“政府”区域的城市,会该改写其区域列表,复制最后一个区域直到区域数量满足你设置的要求。对于未找到“政府”区域的城市,则不会对其进行更改。如果你发现有遗漏或者错误,或者你认为在某些情况下这样的逻辑不合理,请及时与作者联系。由于这个功能也需要改写游戏核心数据,因此在游戏更新后如果城市运作异常,也请及时告知作者。

第三方模组兼容性
对于第三方模组提供的个性化城市及其区域,也需要通过类似的方式重写以适配新的设置。并非所有模组都会主动兼容 BPVR,对于不兼容的模组,需要其他模组帮助重新改写数据以实现对 BPVR 的兼容性。 BPVR - 兼容性模组提供了对著名第三方模组的兼容性改写,但由于作者的精力有限,兼容模组的覆盖范围和更新频率可能不会特别理想,如果你希望这个模组兼容的特定的第三方作品,请及时与作者联系。

目前,本模组已经进行了必要的兼容设置,旧版 BPV 的兼容包模组依然可以继续工作(至少在理论上如此),但由于第三方模组的城市和区域设置也可能会不断调整,因此旧版兼容包可能在某些情况下已经过时,作者无法保证旧版兼容包的有效性,如果你遇到问题,可以联系作者更新新版兼容包,或者和第三方模组的作者联系请他们考虑支持这个模组的动态调整功能。

如果你是模组作者并且希望模组中的自定义区划和区域能使用本模组的动态槽位功能,请订阅本模组并打开文件夹,参照其中的帮助文档进行操作。

其它
最后,再次感谢原本 BPV 模组的作者,为这个模组的制作提供了必要的基础。如果你对这个模组有任何意见建议,欢迎随时留言,谢谢~
热门讨论 查看全部(1)
3
10 月 5 日 下午 5:28
Adaptive Slot Count
Zenchi.Senkusha
115 条留言
Existence Nonexistent 10 月 19 日 下午 1:58 
Also as for what @dnceleets said, friend basically suggested for the, let's just call it the "content area" or "card" for the city districts to be decreased in height so it would appear more condensed and doesn't leave much empty space when you are using less than the intended amount that can be viewed without scrolling (Say you can view a max of 24 city slots and 2x12 or 4x6 specialization slots). This would help if you are not utilizing much of the space, but it introduces more scrolling needed if you use more than the intended amount :steamhappy:
Existence Nonexistent 10 月 19 日 下午 1:26 
I just want to let others know that the HALO world from the DarkSpace mod doesn't function properly with the Secondary City Zones submods. You can see the new zones, but you can't click on any of them to start building, past the 2nd one.

I haven't tested it with other worlds from the mod, but any of them works just fine on the Mercurius and Minerva world. Though, it does start to act funky as you add more zones (like only being able to click on the last secondary city zones and build other than the first two) and unlike previously, this doesn't just affect the HALO world. I find 3-4 secondary city zones with 6 slots to be the usable limit, using BPVR Single Row Mode.

So something funky is definitely happening, unfortunately I am unable to further test this at the moment. Anyways this is just me "speed checking".
dnceleets 10 月 18 日 上午 6:24 
@sakura Sure! with the vanilla planet view, with only 6 slots, there's no empty space under the building slots. From top down it's Slots, the little blocks indicating space left, then the 3 districts.

while if i use your mod with say only 12 slots, there's a big open space/gap under the city's 12 slots before the 3 districts, and i'd have to use the 24 slot version to fill it.

I only don't want to use the 24 slot version, because it'd be so dramatically unbalanced. I try to keep my experience relatively vanilla because the player is already much stronger than the AI, so i don't want to further widen that gap by using a ton more building slots.

But at the same time, i just hate that gap, the vanilla view is nice and compact, by comparison. A version of the mod designed only for the 12 slots for the main city, and say 3-6 slots on specializations so that everything fits without big open spaces would be perfect. However i understand if that is not something you want to bother with
Sakura  [作者] 10 月 18 日 上午 4:05 
@万年老布诗 前辈你好,这个很可能是其他MOD导致的,前辈可以先试试看启动一局只有BPVR相关模组的游戏,看看问题是否存在?谢谢~
万年老布诗 10 月 18 日 上午 3:17 
我加了辅助区域数量的mod,但是点击特化可用只会显示区划详情而不是特化区域,请问这是加载其他mod导致的还是本身的bug?
Sakura  [作者] 10 月 17 日 下午 10:09 
@dnceleets Hi thank you for your understand while I'm sorry that I cannot understand the exact requirement/proposal from you, could you give more explanation or share a figure for better understanding?
MikeSeven 10 月 17 日 下午 3:08 
This mod is compatible with WP's Planet View. BPV Reborn - Zone Single Row Mode and BPV Reborn - Zone Double Row Mode are not compatible with WP's Planet View. WP's Planet View allows you to use the mouse wheel to scroll down and see more building slots for all available areas. I do not know what the maximum viewable building count is for WP's Planet View.
dnceleets 10 月 17 日 上午 8:27 
Hello, i want to start off with thanking you for your mod before i sound ungrateful in asking for favors. I really do appreciate it, and if what i ask can't be done i understand.

Me personally, i like the slots and everything being compact, no big plots of empty space, and i don't want to just completely fill it with building slots i'll never use to fix this. I want more building slots, but i don't want like 30 because it's so dramatically unbalanced that way, and i also don't want this wide open space because i only want like 2 rows of building slots.

Is there a way to trim the extra space so it's more in line with vanilla? Or if you can make a variation that closer reflects this? I understand if you do not have the time or desire to do this, but i wanted to ask anyways. Thank you for your time
Sakura  [作者] 10 月 17 日 上午 6:17 
@fengyeft HI 前辈你好呀,这个问题我不能做出非常可靠的保证(诶而且开空头支票也没有太大的意义吧……)不过目前还是希望能尽量保持更新的~谢谢~
fengyeft 10 月 17 日 上午 1:10 
作者后面的版本会稳定更新吗,原作者4.1不更导致我都不太想玩群星了qwq