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Сообщить о проблеме с переводом
I haven't tested it with other worlds from the mod, but any of them works just fine on the Mercurius and Minerva world. Though, it does start to act funky as you add more zones (like only being able to click on the last secondary city zones and build other than the first two) and unlike previously, this doesn't just affect the HALO world. I find 3-4 secondary city zones with 6 slots to be the usable limit, using BPVR Single Row Mode.
So something funky is definitely happening, unfortunately I am unable to further test this at the moment. Anyways this is just me "speed checking".
while if i use your mod with say only 12 slots, there's a big open space/gap under the city's 12 slots before the 3 districts, and i'd have to use the 24 slot version to fill it.
I only don't want to use the 24 slot version, because it'd be so dramatically unbalanced. I try to keep my experience relatively vanilla because the player is already much stronger than the AI, so i don't want to further widen that gap by using a ton more building slots.
But at the same time, i just hate that gap, the vanilla view is nice and compact, by comparison. A version of the mod designed only for the 12 slots for the main city, and say 3-6 slots on specializations so that everything fits without big open spaces would be perfect. However i understand if that is not something you want to bother with
Me personally, i like the slots and everything being compact, no big plots of empty space, and i don't want to just completely fill it with building slots i'll never use to fix this. I want more building slots, but i don't want like 30 because it's so dramatically unbalanced that way, and i also don't want this wide open space because i only want like 2 rows of building slots.
Is there a way to trim the extra space so it's more in line with vanilla? Or if you can make a variation that closer reflects this? I understand if you do not have the time or desire to do this, but i wanted to ask anyways. Thank you for your time