RimWorld

RimWorld

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Star Wars : The Force Standalone
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Mod, 1.6
File Size
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13.839 MB
27 Aug @ 3:32pm
6 Oct @ 8:24am
44 Change Notes ( view )

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Star Wars : The Force Standalone

In 1 collection by Lee
Star Wars Collection By Lee
20 items
Description
The Force Standalone - A Complete Force-Sensitive System for RimWorld

This mod introduces a deep and immersive Force-sensitive system, transforming ordinary colonists into powerful Jedi, Sith, Nightsisters, or other Force-wielders. It is a fully self-contained ability mod that brings the full spectrum of the Force to your rimworld.

Core Features:

Diverse Pathways: Master numerous Force disciplines, including the Light Side, Dark Side, Lightsaber Combat, Nightsister Magick, Sith Sorcery, Jedi Training, and Telekinesis. Each path offers unique abilities and playstyles.

Dynamic Alignment System: Your actions have consequences. A comprehensive alignment system tracks your pawn's journey towards the Light or Dark Side. Using aggressive powers will shift you towards the Dark, while peaceful acts reinforce the Light, influencing which advanced abilities you can learn.

Structured Training and Apprenticeship: Force sensitivity is just the beginning. A full apprenticeship system allows experienced Masters to train Padawans. Through dedicated Jedi Training sessions, teachers can impart new abilities and share experience, strengthening both individuals.

Discovering Potential: Not everyone is Force-sensitive. Use the Midichlorian Test surgery to discover which of your colonists have the potential to learn the ways of the Force. Research Medicine Production to Unlock the surgery on the pawn

Meaningful Progression: The journey from apprentice to master culminates in a Graduation ceremony. Upon completing their training, you can formally choose a pawn's specialized pathway, unlocking the full potential of their chosen discipline.

Rich Backstories: The mod includes a wide variety of new backstories for your colonists, seamlessly integrating Force-sensitive characters into your world's narrative from the start.

This is a complete framework for all things Force-related, designed for endless roleplaying and strategic possibilities.



Our other mods:

Popular Discussions View All (1)
38
18 Oct @ 10:16am
Bug Reports
Lee
319 Comments
Kash Munny 29 Oct @ 9:09am 
Ah, I see. Thanks for the speedy response. Super fun mod.
Lee  [author] 29 Oct @ 7:00am 
Check their stats.
Force pools are determined by psychic sensitivity
Kash Munny 29 Oct @ 4:16am 
Really enjoying and exploring the various options it provides, though I do have one question: I had a pawn to whom I'd given a midiclorian test, and they came back as having the dull force sensitivity trait, and I had them apprentice another jedi....

The issue I'm having is that then apprentices force pool doesn't seem to be growing even though they've gained several levels. Am I missing something, or does that particular trait limit their force pool?
Lee  [author] 28 Oct @ 6:48am 
All I really accept is ideas. You are welcome to join the discord and provide feedback
DaCleanest 28 Oct @ 2:49am 
anyway you might need, art, code, maybe ui improvements, I would love to see it get better and better, even compatability with other mods through harmony patches, just any kind of help, animation? integration further into game mechanics, personally i like to make things fit fit better when given the opportunity.
Lee  [author] 27 Oct @ 7:59pm 
Help in what way
DaCleanest 27 Oct @ 6:15pm 
Lee, Are you taking on help with this or are you locking it down and want to do it all yourself?
Мир 22 Oct @ 6:39pm 
Tyrant 22 Oct @ 6:29pm 
The discord link seem expired.

I take this occasion to ask here. I have a force sensitive pawn, where do I start, we got a lightsaber from an ally who died. What do I do?
Lee  [author] 19 Oct @ 1:44pm 
The lvl is the required level to unlock the ability