RimWorld

RimWorld

210 ratings
Star Wars KotOR Droids
2
3
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5, 1.6
File Size
Posted
Updated
6.517 MB
7 Oct, 2023 @ 2:14pm
1 Sep @ 2:12am
25 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Star Wars KotOR Droids

In 1 collection by guy762
[OFFICIAL 1.6] Star Wars Knights of the Outer Rim (KotOR)
17 items
Description
[github.com]
[github.com]
Adds 22 types of droids from Star Wars: Knights of the Old Republic and Star Wars: Knights of the Old Republic II - The Sith Lords, as well as a mech hive-like faction, a new starting scenario, and a wide variety of droid-specific equipment. These droids use the Mechanical Humanlikes framework.


~~~~~~~~~~~~~~~~~~~~~~~
- Hovering/flying droids will ignore all terrain movement speed penalties!
~~~~~~~~~~~~~~~~~~~~~~~












~~~~~~~~~~~~~~
KNOWN ISSUES:
~~~~~~~~~~~~~~
- Some users may be unable to scroll down in the vanilla research UI when on the SWKotOR tab, cutting off some of the research projects from view. I have zero clue what to do about this other than recommending a research UI overhaul mod since I think this is a base game issue, and my research projects & tab seem to be set up correctly in xml. TO FIX THIS I strongly recommend using this mod or another research screen overhaul mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3263594757

- RIMHUD COMPATIBILITY PATCH: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3543700397


~~~~~~~~~~~~~~~~~
Questions & Answers:
~~~~~~~~~~~~~~~~~
Q: Basilisk War Droids?
A: these will be in the upcoming Speeders & Starfighters mod

Q: How come the droid weapons can't be equipped by pawns with bionic arms like in the Gadgets mod?
A: the specific function from AthenaFramework I used for that overrides Humanoid Alien Races' race restriction function, so I wasn't able to keep it in this mod's version of the items

Q: Droids keep spawning with Ideoligion hats!
A: this is apparently an issue on the HAR-side of things. I went out of my way to prevent this from happening in both the PawnKindDef settings and in the droids' race restriction options, but it still persists. blame tynan

Q: Some droids spawn with a listed xenotype!
A: this is another issue that is beyond my means to fix, but thankfully this one can be safely ignored as the droid pawn's xenotype function is completely overwritten by ATC/MHC mechanics

~~~~~~~~~~~~~~~~
ADDITIONAL INFO:
~~~~~~~~~~~~~~~~

- USERS OF THE OTHER KotOR MODS: please ensure all other project mods are updated before using this!

- IF YOUR DROIDS ARE SPAWNING WITH NORMAL BACKSTORIES/NAMES: go into the Mechanical Humanlikes Core mod options menu and press the "reset considerations" button. All droids from this mod should be in the "mechanical drone" category. Devmode in replacement droids for the bugged ones as needed.

- This mod patches the "Techprof Subpersona Core" item so that it is buyable and properly expensive to buy. This is because I wanted to use it in some droid crafting recipes, and I have not once ever seen this stupid item appear in-game naturally. It has been added to the Droid Dealer's possible item list.

- RESEARCH: For this mod I've added a series of research projects to unlock crafting recipes for most of the droid types this mod offers. The highest tier of droids require techprints in order to research them.

INCOMPATIBLE MODS:
- Mod Medicine Patch :(
- [KV] More Trait Slots [1.4]
- A Rimworld of Magic (only when used with DualWield, will break droid weapon gizmos)
- Performance Optimizer (only when used with DualWield, will break droid weapon gizmos)


~~~~~~~~~
CREDITS:
~~~~~~~~~
In addition to everyone listed in the credits section on the KotOR Weapons & Armor and the KotOR Gadgets & Equipment mods...

- Killathon - for reviving Android Tiers which enabled this mod to be possible without having to use the Mechanoid system!
- MajesticMadman - drew the Ebon Hawk wreckage and the unused droid workbench texture
- guy762 - drew everything else
- The 3D modeling team for Star Wars KotOR 1&2 for making these cool droids in the first place!
- The Sound Departments for Star Wars KotOR 1&2 for making all those droid noises




Our other mods:



[ko-fi.com]
Popular Discussions View All (4)
1
17 Aug @ 4:09am
How do recharge cells work?
Ogre Beautiful
1
30 May @ 9:14pm
Capturing droids?
MA347612890GT4078579132R74
1
31 Aug @ 9:44am
Droid Work
Kgutta6107
215 Comments
garra30 1 Sep @ 10:57am 
Getting a major bug with this mod. If I save with a droid pawn in my colony and reload, the screen bugs out if I unpause the game. If I remove the droid using dev mode, the screen goes back to normal. Not sure what mod I have in my Star Wars-centric load order that would do that, but I disabled all droid related content with cherry picker and it seems fine now
8015 31 Aug @ 9:51am 
I struggle to figure out which droid can equip which items. Am I missing something? For example I have a droid blaster which helpfully tells me it is a light weapon mount, well how do I tell which droids have these light weapon mounts? Neither my R-8009, my devastator war droid, a kx-12 probe droid nor my km1 can equip it. The armors are also a bit unclear but atleast they equip those automatically.
Jev's Used Thong 30 Aug @ 11:24pm 
We need guard compatibility PLEASE
guy762  [author] 28 Aug @ 5:11pm 
@Lukisfer "Droid Recharge Cells". I think the ABF charging building is now called the "Enevoir"

@Simvoid link?

@SeNnA_HeAlEy they should be reprogrammable to do other kinds of work (*somehow*). there's an alternate GE3 variant that does social and doctoring work you might wanna keep an eye out for too (it's the grey one)
Simvoid 28 Aug @ 11:35am 
Please add compatibility with guard mod to allow war droids to guard
SeNnA_HeAlEy 28 Aug @ 5:24am 
The GE3 can only do plant work
beetlebootboot 17 Aug @ 5:25pm 
Yep workshop subscribe refresh worked, droids now can use the repair kits with the intended effect :)
nex 17 Aug @ 11:08am 
@Lukisfer idk i think its under power tab.
Lukisfer 17 Aug @ 10:47am 
What is the item called that recharges the droids?
guy762  [author] 17 Aug @ 5:03am 
Full Disclosure for everyone reading: I don't keep track of what the ABF content does anymore. The dev is constantly changing systems and it's too much of an annoyance to try and keep up with all the changes to it when we've got a ton of our own stuff we're busy working on. Any issues related to systems from ABF (upgrading, needs, etc.) should be brought to the ABF dev first because those aren't systems that KotOR Droids adds, and I don't know what they actually do at this point because they've been completely overhauled like three different times since I published this mod.