RimWorld

RimWorld

Star Wars : The Force Standalone
319 Comments
Kash Munny 29 Oct @ 9:09am 
Ah, I see. Thanks for the speedy response. Super fun mod.
Lee  [author] 29 Oct @ 7:00am 
Check their stats.
Force pools are determined by psychic sensitivity
Kash Munny 29 Oct @ 4:16am 
Really enjoying and exploring the various options it provides, though I do have one question: I had a pawn to whom I'd given a midiclorian test, and they came back as having the dull force sensitivity trait, and I had them apprentice another jedi....

The issue I'm having is that then apprentices force pool doesn't seem to be growing even though they've gained several levels. Am I missing something, or does that particular trait limit their force pool?
Lee  [author] 28 Oct @ 6:48am 
All I really accept is ideas. You are welcome to join the discord and provide feedback
DaCleanest 28 Oct @ 2:49am 
anyway you might need, art, code, maybe ui improvements, I would love to see it get better and better, even compatability with other mods through harmony patches, just any kind of help, animation? integration further into game mechanics, personally i like to make things fit fit better when given the opportunity.
Lee  [author] 27 Oct @ 7:59pm 
Help in what way
DaCleanest 27 Oct @ 6:15pm 
Lee, Are you taking on help with this or are you locking it down and want to do it all yourself?
Мир 22 Oct @ 6:39pm 
Tyrant 22 Oct @ 6:29pm 
The discord link seem expired.

I take this occasion to ask here. I have a force sensitive pawn, where do I start, we got a lightsaber from an ally who died. What do I do?
Lee  [author] 19 Oct @ 1:44pm 
The lvl is the required level to unlock the ability
Мир 19 Oct @ 12:24pm 
@icaden2777 As far as I understand, the inscription will remain level one. But the power and duration of many skills will scale with your overall forse level and psychic sensitivity.
icaden2777 19 Oct @ 11:41am 
Hey sorry this isn't in the discord, I'm on my phone and can't get to the discord for some reason. First of all, love these mods, thank you for making them and great work in doing so! My question is, how do I get past level one for each skill?? Like I unlock things and then it just seems to be at level one forever. Sorry if this is a dumb question I'm admittedly not bright.
Lee  [author] 10 Oct @ 6:48am 
Not at this moment. If you want other pawns to become force sensitive, research medicine production then test their midichlroians
Davanje 10 Oct @ 5:32am 
I’m not very familiar with the Star Wars universe, so this might be a silly question, but can a Master pawn make a non–Force-sensitive pawn able to use the Force? It was a question about whether a non-sensitive pawn could somehow be made capable of using such abilities.
Мир 7 Oct @ 8:20am 
Thank you
Lee  [author] 7 Oct @ 6:40am 
Hmm. If you click the banner above the other mods, it takes you to a mod collection with a big button that says join our discord
Мир 7 Oct @ 2:10am 
@Lee Greetings. After reading all the comments, I see you're a busy person and don't have time to reply to every message, especially ones that don't carry much meaning, like this one. I honestly spent 10 minutes looking through all the Kotor pages and couldn't find the Discord link.
Thank you for your work and enthusiasm.
Lee  [author] 6 Oct @ 9:55am 
Click the kotor banner. it will have one
Мир 6 Oct @ 1:02am 
Hello, can I have a working link to the discord?
Kurugane 5 Oct @ 4:03pm 
Fair.
I'm gonna see how it works with the auto patcher and report my findings.
Lee  [author] 5 Oct @ 4:02pm 
Unlikely to patch this mod for CE, there is too many magic effects to account for
Kurugane 5 Oct @ 4:47am 
Has anyone asked about CE yet?
Hate to do so again....but?
Under8 4 Oct @ 11:16am 
Got it. Thanks
Lee  [author] 4 Oct @ 10:25am 
the level is just the required level
Under8 4 Oct @ 10:21am 
Great mod! Thank you. Is it possible to level force powers higher than one level? Is there a wiki or more information online for this mod and its functionality? Very grateful for this mod! Your work is appreciated and has given me hours of joy and entertainment.
Lee  [author] 4 Oct @ 9:13am 
generally resetting a force user is only for dev purposes. But ill look into fixing it
_Mr_Pickles 4 Oct @ 5:54am 
Heya having a small issue with the mod where resetting a force user will not reset the xp properly. The pawn I reset now needs 2600 xp to get to lvl 2 instead of 100 xp.
Lee  [author] 2 Oct @ 6:33am 
Royalty isn't needed/
And the best i can say is to go into god mode, click the reset button on the alignment tab
labushul 1 Oct @ 11:09pm 
I'm still not seeing powers, even after buying royalty. I have pawns with sensitivity, they have levels, i unlocked and activated powers, but they don't show up in the bar.. drafted or not. I installed the mod in an existing save, but that shouldn't be a problem, right? I'm seeing the same error as Gallifrei. how can we debug this? is there a dev mode button or setting we can click that makes it spit out more relevant logs? or like, a button that will run some sort of unit tests?
Lee  [author] 1 Oct @ 12:50pm 
The custom force system is just a standalone system.
It doesn't rely on any of the dlcs or psycast system.
So it has its own xp, force powers, force points. The alignment system is no longer janky with hediffs, etc
Seripa 1 Oct @ 12:48pm 
Is there any documentation that explains the difference between using psycast and the custom force system?
Seripa 30 Sep @ 7:57pm 
Oh wait, the other says discontinued. That makes deciding much easier!
Lee  [author] 30 Sep @ 7:57pm 
The psycast one is completely discontinued. i wouldn't recommend it
Seripa 30 Sep @ 7:54pm 
I can't decide if using this is better or the psycast one.
Lee  [author] 29 Sep @ 12:07pm 
they aren't normal mechs. They are sith creations
pakeru 29 Sep @ 1:13am 
@Lee

Please make inquisitor mech be able to be created by mechanitors.
Lee  [author] 28 Sep @ 7:21am 
and yes its compat
Lee  [author] 28 Sep @ 7:21am 
Use the dev action to give traits instead of character editor
Qubit 28 Sep @ 2:18am 
thank you for this awesome work ! however is this compatible with VE psycasters ? i cant get force users to work. tried by adding force sensibility with the character editor but there is no ,,alignment" tab - only the one of VE psycasters
Mrcl 24 Sep @ 2:54pm 
much much love for this mod!
Lee  [author] 22 Sep @ 7:27am 
autocasting isn't a thing in vanilla sadly
tolaburke 22 Sep @ 1:17am 
Force Speed is something I would want on a lot, for the movement speed and work rate. It's on a shortish duration also. There's got to be a better way than drafting, casting, and undrafting. I admit I can be dumb-can someone help?
Lee  [author] 21 Sep @ 1:16pm 
Of course you are welcome to join the discord and give ideas as well
Lee  [author] 21 Sep @ 1:14pm 
Ye. Alchemy is getting expanded more eventually.

Mechu-deru is pretty much done. I don't much to go on in the power department that isn't already covered by another mod and the inquisitor mechanoid was hard enough
Roque the Rogue 21 Sep @ 1:08pm 
Alright, this has got to be one of the best power systems I have seen in a decade for rimworld, every single ability is unique, telekinesis is extremely powerful and I have been having tons of fun with it, especially the sith and force ghost stuff, highly professional interface that lets us choose even a skin for our familiar with almost any animal we want... this is huge.

is more features and abilities coming in the future?
love to see more Sith Sorcery and Alchemy related stuff, ability to animate statues, animate weapons to fight for you

Mechu deru stuff in particular, especially new types of dark mechanoids, that dark noid reskin is extremely aesthetically pleasing, what I wanted for anomaly dark mechs, would love a whole line of these, do let me know if I can assist you with that Lee.
Lee  [author] 19 Sep @ 6:04pm 
no. itll require a new save
谁在背后天天射我 19 Sep @ 5:47pm 
would it be safe to switch from Star Wars : The Force-Psycast to this mod?
Lee  [author] 18 Sep @ 3:26pm 
Click the KoTOR banner
Itz_Axel 18 Sep @ 2:49pm 
where is link for discord
Itz_Axel 18 Sep @ 2:40pm 
okay