RimWorld

RimWorld

237 ratings
Star Wars : The Force - Lightsaber
12
2
3
2
3
3
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5, 1.6
File Size
Posted
Updated
9.881 MB
18 Apr @ 9:37am
4 Sep @ 2:52pm
69 Change Notes ( view )

Subscribe to download
Star Wars : The Force - Lightsaber

Description
This mod adds Lightsabers to Rimworld. Split from my original Mod. This mod will include the various lightsaber related components such as Kyber Crystals, Upgrades, and whatever else I feel like adding. Also includes a expiremental melee parry system within the mod. For the full experience i recommend royalty, so that you have access to the Stance System as well. CE is Compatible

Lightsaber Systems:
This mod includes its own lightsabers with a variety of features including.


Customization:
Select from over 50+ designs for the hilts, with 9 preset colors to choose from. Or Choose a custom color using the in-game RGB selector. The possibilities are endless. Newly added is the component system. Now adding 5 new categories that can each have its own unique stat bonuses.





Deflection/Throw Lightsaber
Two essential features for lightsabers have also been included. Deflection of projectiles, and the throw lightsaber ability.




Stance System:
A fully customizable stance system has been implemented. Each pawn will hold their lightsaber in a unique matter corresponding to the 7 lightsaber forms. For further customization, you can enable custom stances in the Mod Settings.



Parry System:
In addition to the above stance system. An optional new combat system has been implemented. Parrying. This occurs when two humanoid pawns with skills are engaged in combat with one another. Taking in a combination of melee skill, pawn manipulation, and the skill difference between two pawns, defenders now have a chance to parry the attack without taking any damage. Can be disabled in the Mod Settings under Lightsaber Combat System. This also links with the above stance system to allow different forms to overpower one another.

Melee Animation Support:





Our other mods:

Popular Discussions View All (4)
4
2 Sep @ 10:54pm
HOW TO GET DEFLECTION?????
gabrielVinte
1
9 Aug @ 6:55pm
Abilities
Panfoo
1
10 Jun @ 10:02pm
couple of bugs
Vestige
541 Comments
Lee  [author] 3 Sep @ 6:23pm 
You can make anyhing from medicine, to advanced components if you input the recipe correctly
Lee  [author] 3 Sep @ 6:22pm 
It's every recipe :)
darkzero 3 Sep @ 5:22pm 
@Lee, opps, wrong spot. for the alchemy question lol. Is there a list of recipes somewhere or is it trial and error?
Lee  [author] 3 Sep @ 2:07pm 
Spawn a new one in. For somereason it disappears after a while
Athelas 3 Sep @ 2:07pm 
After playing for approximately two hundred days, the option to customize lightsabers was gone. I cannot customize them anymore.
tjtjehdrjs 3 Sep @ 6:46am 
Thank you so much!
Lee  [author] 3 Sep @ 6:10am 
@Darksero - Bleeding is temporarily disabled and Sith Achlemy is from the force standalone mod, and it works by inputting recipes.
Lee  [author] 3 Sep @ 6:09am 
Pushed a fix for the last error
tjtjehdrjs 3 Sep @ 3:33am 
It was working fine before, but suddenly whenever I put a lightsaber on the ground, an error pops up. It seems related to a null value. Is there any way to fix this
darkzero 3 Sep @ 1:48am 
Okay so, I have two questions. How does one 'bleed' a crystal.
Then sith alchemy, erm..how exactly does that work? Trial and error?