RimWorld

RimWorld

265 ratings
Star Wars : The Force - Lightsaber
12
3
4
2
2
3
3
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5, 1.6
File Size
Posted
Updated
10.099 MB
18 Apr @ 9:37am
2 Oct @ 4:40pm
83 Change Notes ( view )

Subscribe to download
Star Wars : The Force - Lightsaber

In 1 collection by Lee
Star Wars Collection By Lee
20 items
Description
This mod adds Lightsabers to Rimworld. Split from my original Mod. This mod will include the various lightsaber related components such as Kyber Crystals, Upgrades, and whatever else I feel like adding. Also includes a expiremental melee parry system within the mod. For the full experience i recommend royalty, so that you have access to the Stance System as well. CE is Compatible

Lightsaber Systems:
This mod includes its own lightsabers with a variety of features including.


Customization:
Select from over 50+ designs for the hilts, with 9 preset colors to choose from. Or Choose a custom color using the in-game RGB selector. The possibilities are endless. Newly added is the component system. Now adding 5 new categories that can each have its own unique stat bonuses.





Deflection/Throw Lightsaber
Two essential features for lightsabers have also been included. Deflection of projectiles, and the throw lightsaber ability.




Stance System:
A fully customizable stance system has been implemented. Each pawn will hold their lightsaber in a unique matter corresponding to the 7 lightsaber forms. For further customization, you can enable custom stances in the Mod Settings.



Parry System:
In addition to the above stance system. An optional new combat system has been implemented. Parrying. This occurs when two humanoid pawns with skills are engaged in combat with one another. Taking in a combination of melee skill, pawn manipulation, and the skill difference between two pawns, defenders now have a chance to parry the attack without taking any damage. Can be disabled in the Mod Settings under Lightsaber Combat System. This also links with the above stance system to allow different forms to overpower one another.

Melee Animation Support:





Our other mods:

Popular Discussions View All (2)
5
25 Sep @ 9:11am
Bug Reports
Lee
8
15 Sep @ 8:31pm
Abilities
Panfoo
582 Comments
arkai65 6 hours ago 
@lee thank you! i appreciate it.
Lee  [author] 9 hours ago 
What do you mean. Just use both mods together
Kva-Kva 14 hours ago 
Srry, bcs I'm didn't see description off melee animations support, how it works?
Lee  [author] 21 Oct @ 4:54pm 
I may have forgotten the recipe. I'll find some time to add it in.
arkai65 21 Oct @ 4:19pm 
hello, just want to say that i love the mod. i found some references to an "Imbued Blade" while researching smithing but id don't see a way to craft it. is that something im supposed to see or is this a unique style weapon
Arel 29 Sep @ 5:03pm 
no, I do not
Lee  [author] 29 Sep @ 3:23pm 
Do you use the dual wielding mod?
Arel 29 Sep @ 1:56pm 
hey, thanks for letting me know about the animations stuff. I'm having an issue with your mod. My sith pawn was attacking a couple of jedi and hey lightsaber vanished in the middle of the fight. The only trace left from the lightsaber was a bunch of error msges.
https://gist.github.com/HugsLibRecordKeeper/9bd825e56dcb71b88bb38d70a80e69d1
Here are the error msges. Would appriciate the help!
Lee  [author] 28 Sep @ 4:05pm 
The lightsaber stances don't animate
Arel 28 Sep @ 3:04pm 
is this compatible with yayo's animations?