Total War: WARHAMMER III

Total War: WARHAMMER III

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The Hung – Lords of the Steppes
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overhaul
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1.716 GB
15 aug @ 17:44
19 aug @ 6:40
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The Hung – Lords of the Steppes

Beskrivning
From the chill, windswept steppes beyond the Bastion, the hordes of the Hung gather beneath bloodstained horsehair banners…



The Hung – Lords of the Steppes brings a new playable race galloping into Total War: WARHAMMER III — complete with a bespoke roster, original characters, and unique mechanic representing the infamous nomadic Hung tribes of the Eastern Steppes.

Playable Factions
  • The Mung — Led by Ur-Khan "The Swift Fury", starting in Ironfrost Glacier, Naggaroth
  • The Man-Chu — Led by Zao Korr "The Thrice-Damned", starting in the Eastern Steppes

Minor Factions:
  • The Host of Shaarnor
  • The Chi-An
  • The Aghol
  • The Dreaded Wo
  • The Wei-Tu

Campaigns Supported:
  • Immortal Empires
  • Realms of Chaos
  • Multiplayer Compatible



New Race
  • "The Hung" - Playable in both the Realms of Chaos and Immortal Empires campaigns, this mod introduces a fully fleshed-out race similar to the Warriors of Chaos, Beastmen, and other factions.
Full Custom Roster
  • A cavalry-heavy roster supplemented by powerful archers and fearsome monsters, the Hung army is a fast and deadly threat which can roll over the unprepared.
New Playable Horde Factions
  • Led by Ur-Khan, a former slave of the Druchii, the Mung follow a path of vengeance as they burn their way across Naggaroth, expanding the Endless Steppes in honor of the gods.
  • In the east, the avaricious Zao Korr leads the Man-Chu in a war against Grand Cathay, seeking to crack through its Bastion and conquer the fertile lands beyond.
Five Minor Factions
  • With plans to expand each, in time, into a playable major faction.
Custom Mechanics
  • Deceive enemies and manipulate situations to your advantage with the Hung's Treachery  options.
  • Recruit powerful units using pilfered knowledge and captured monsters by razing regions across the world in the Adaptive Warlords feature.
  • Choose where to place Tribal Gatherings , tent cities which can generate great wealth and allow recruitment of powerful units, based on seasonal Fertility  in local provinces. Strike a balance between exploiting the landscape and becoming more firmly entrenched in it.


Recommended Mods

F.A.Q. & Known Issues
Read the full FAQ here.

Known Issues
  • Since 5.0, campaign effects will show units your faction does not have access to (if another Hung faction does, such as the Host of Shaarnor's access to certain Slaaneshi units)
  • Tribal Gathering building costs will display in red even when you have sufficient treasury to purchase the building. This is related to Omens of Destructions Ogre Camp update.
  • Very little attention to audio and voicelines. You can expect a lot of Wulfrik the Wanderer and various Chaos marauders until I can eventually implement some custom audio in tandem with the Audio Mixer team.

Compatibility Issues
  • The Old World Campaign by Chaos Robie

Credits
Far too many people have generously donated their time and energy to helping me with this project to be credited here. A more complete version can be found in the discussion here

Feedback & Support
Please post any feedback, bug reports, or ideas in the comments section below or join the Hung Discord.[discord.gg]

Translations & Submods
Populära diskussioner Visa alla (4)
25
4 timmar sedan
Report End Turn Crashes Here
Salty Old Fisherman
23
8 timmar sedan
Bug Reports
Salty Old Fisherman
219 kommentarer
CodyHamGoes509 18 minuter sedan 
have problem with set formation

how you need fix this.
LikeABith 31 minuter sedan 
Such a cool mod... too bad mounted archers are trash in this game compared to TW Rome
Gman9090 1 timme sedan 
WAIT WAIT WAIT... A Faction inspired by the MONGOLS!!!! Sign me up, downloading this RN cannot wait to play this MOD! Thank you DEVs! Cheers! Y'all ROCK!
kenbob12 1 timme sedan 
great mod!!!! is there any chance you'll add the war band upgrade system? I think it would go great thematically and balance out the economy a bit!
lwhのsama 2 timmar sedan 
great:steamthumbsup::steamthumbsup:. Are these characters Lore-friendly
Ahab 2 timmar sedan 
Coop partner cannot seem to recruit the mercenaries from the camps
玖祝 4 timmar sedan 
I haven’t fully confirmed my guess yet. At least, after placing this mod above MIXER, there have been no more crashes. I’ll try again after I get off work tonight.
玖祝 4 timmar sedan 
Moreover, this kind of crash isn't a sudden game crash; instead, it happens at a fixed point during the end-of-turn phase, specifically when it reaches a certain faction.
玖祝 4 timmar sedan 
I noticed that this mod seems to need to be placed before MIXER; otherwise, the game will crash. I don't think this is an issue with my operation, but rather an inherent problem. I'm wondering if it might be incompatible with the "Southern Kingdoms" mod?
golemm 7 timmar sedan 
yes there are some crashes in early game, but just persist and reload the save and all is well.