Total War: WARHAMMER III

Total War: WARHAMMER III

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The Hung – Lords of the Steppes
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The Hung – Lords of the Steppes

Descripción
From the chill, windswept steppes beyond the Bastion, the hordes of the Hung gather beneath bloodstained horsehair banners…

Disclaimer: The Hung are a difficult campaign, with a combination of micro-intensive units and a weak early game roster. Expect a difficult start which gradually snowballs as you build your hordes and recruit your higher-tier units.

Disclaimer, the second: While inspired by real-world cultures, the Hung (and their faction names) are from Games Workshop's Warhammer IP. I do not claim that these are the Mongols, Huns, Turks, etc., nor do I want to represent a real-world culture or faith. The Hung are firmly the Chaos-worshipping steppe nomads of Warhammer Fantasy.



The Hung – Lords of the Steppes brings a new playable race galloping into Total War: WARHAMMER III — complete with a bespoke roster, original characters, and unique mechanic representing the infamous nomadic Hung tribes of the Eastern Steppes.

Playable Factions
  • The Mung — Led by Ur-Khan "The Swift Fury", starting in Ironfrost Glacier, Naggaroth
  • The Man-Chu — Led by Zao Korr "The Thrice-Damned", starting in the Eastern Steppes

Minor Factions:
  • The Host of Shaarnor
  • The Chi-An
  • The Aghol
  • The Dreaded Wo
  • The Wei-Tu

Campaigns Supported:
  • Immortal Empires
  • Realms of Chaos
  • Multiplayer Compatible



New Race
  • "The Hung" - Playable in both the Realms of Chaos and Immortal Empires campaigns, this mod introduces a fully fleshed-out race similar to the Warriors of Chaos, Beastmen, and other factions.
Full Custom Roster
  • A cavalry-heavy roster supplemented by powerful archers and fearsome monsters, the Hung army is a fast and deadly threat which can roll over the unprepared.
New Playable Horde Factions
  • Led by Ur-Khan, a former slave of the Druchii, the Mung follow a path of vengeance as they burn their way across Naggaroth, expanding the Endless Steppes in honor of the gods.
  • In the east, the avaricious Zao Korr leads the Man-Chu in a war against Grand Cathay, seeking to crack through its Bastion and conquer the fertile lands beyond.
Five Minor Factions
  • With plans to expand each, in time, into a playable major faction.
Custom Mechanics
  • Deceive enemies and manipulate situations to your advantage with the Hung's Treachery  options.
  • Recruit powerful units using pilfered knowledge and captured monsters by razing regions across the world in the Adaptive Warlords feature.
  • Choose where to place Tribal Gatherings , tent cities which can generate great wealth and allow recruitment of powerful units, based on seasonal Fertility  in local provinces. Strike a balance between exploiting the landscape and becoming more firmly entrenched in it.


Recommended Mods

F.A.Q. & Known Issues
Please read the full FAQ here before posting questions or reporting bugs.

Known Issues
  • Since 5.0, campaign effects will show units your faction does not have access to (if another Hung faction does, such as the Host of Shaarnor's access to certain Slaaneshi units)
  • Tribal Gathering building costs will display in red even when you have sufficient treasury to purchase the building. This is related to Omens of Destructions Ogre Camp update.
  • Very little attention to audio and voicelines. You can expect a lot of Wulfrik the Wanderer and various Chaos marauders until I can eventually implement some custom audio in tandem with the Audio Mixer team.

Compatibility Issues
  • The Old World Campaign by Chaos Robie
  • Fudging Vassals by LordOmlette

Credits
Far too many people have generously donated their time and energy to helping me with this project to be credited here. A more complete version can be found in the discussion here

Feedback & Support
Please post any feedback, bug reports, or ideas in the comments section below or join the Hung Discord.[discord.gg]

Translations & Submods
Discusiones populares Ver todo (4)
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Salty Old Fisherman
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Bug Reports
Salty Old Fisherman
281 comentarios
Homuya hace 9 horas 
@Salty Old Fisherman

OHHHH since it specifically says 50 by turn 100 I thought that the failure condition is met if you have less than 50 by turn 100 and that turn 100 has been chosen to align with the timeline when Chaos attacks the empire in mid-late game.

My bad 100%
FennixThePhoenix hace 10 horas 
I don't know if anybody said anything about it, but I was playing yesterday and got the final special trait of Zao Korr, which should decrease upkeep and give lord recruit +4 just didn't work. I got the trait, but nothing happened after I got it.
Salty Old Fisherman  [autor] hace 10 horas 
@Homuya The mission doesn't expire if you don't have 50 by turn 100. You just need to reach 50 at or after turn 100.
Kamen Rider Nexus hace 12 horas 
@Salty Old Fisherman - You could just...make getting vassals HARDER for the Hung; make it more rewarding as you have more people spreading things, but make it more DIFFICULT to get the vassals to begin with.
Homuya hace 15 horas 
@Salty Old Fisherman

Its just really unrealistic and annoying when my VASSALS aka my SERVANTS work against me and not for me, you know what I mean? They should boost me, not stand in the way of my objective. Like, bruh im your overlord dont make my life harder xD

And if I just dont make them I loose out a big chunk of income /= I wish I could just take capitals instead to boost me.

By the way if you fail the quest what happens? Do you just never get the choice? I feel like 120 turns would be better or maybe it re-checks every 10 or 20 turns if you got enough steppe. Cause 100 is at least in my opinion too tight. Especially cause you also have to sometimes go back to get the plunder to your camp.
Okoii hace 15 horas 
@Salty Old Fisherman My own standard units specifically Dismounted Heavy Archers, taking basic campaign map attrition in the warpstone desert specifically, at the beginning of the next turn deletes them all. this happened 2 or 3 times and i had to fully re-recruit them from the horde camp.
Salty Old Fisherman  [autor] hace 15 horas 
@Homuya Ah, yeah, that is one of the challenges of the system, trying to "get out ahead" of them. I may consider having vassals apply it in some way that doesn't make a Mung campaign easy mode for the player.
Salty Old Fisherman  [autor] hace 15 horas 
@Okoii Your own standard units? Taking vanilla attrition there? Or do you mean the attrition caused by one of the Hung sources to enemies?
Okoii hace 17 horas 
Taking attrition in the warpstone desert in Cathay deletes all units below tier 3 instantly, wiped them out completely at the start of the next turn
Homuya hace 18 horas 
I gladly come back to this in the future though, everyhting else was super lovely and I enjoyed the battles and theme :) Insane too that this is free.