Total War: WARHAMMER III

Total War: WARHAMMER III

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The Hung – Lords of the Steppes
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Usuń z ulubionych
overhaul
Tagi: mod
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1.716 GB
15 sierpnia o 17:44
23 sierpnia o 12:09
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The Hung – Lords of the Steppes

Opis
From the chill, windswept steppes beyond the Bastion, the hordes of the Hung gather beneath bloodstained horsehair banners…

Disclaimer: The Hung are a difficult campaign, with a combination of micro-intensive units and a weak early game roster. Expect a difficult start which gradually snowballs as you build your hordes and recruit your higher-tier units.

Disclaimer, the second: While inspired by real-world cultures, the Hung (and their faction names) are from Games Workshop's Warhammer IP. I do not claim that these are the Mongols, Huns, Turks, etc., nor do I want to represent a real-world culture or faith. The Hung are firmly the Chaos-worshipping steppe nomads of Warhammer Fantasy.



The Hung – Lords of the Steppes brings a new playable race galloping into Total War: WARHAMMER III — complete with a bespoke roster, original characters, and unique mechanic representing the infamous nomadic Hung tribes of the Eastern Steppes.

Playable Factions
  • The Mung — Led by Ur-Khan "The Swift Fury", starting in Ironfrost Glacier, Naggaroth
  • The Man-Chu — Led by Zao Korr "The Thrice-Damned", starting in the Eastern Steppes

Minor Factions:
  • The Host of Shaarnor
  • The Chi-An
  • The Aghol
  • The Dreaded Wo
  • The Wei-Tu

Campaigns Supported:
  • Immortal Empires
  • Realms of Chaos
  • Multiplayer Compatible



New Race
  • "The Hung" - Playable in both the Realms of Chaos and Immortal Empires campaigns, this mod introduces a fully fleshed-out race similar to the Warriors of Chaos, Beastmen, and other factions.
Full Custom Roster
  • A cavalry-heavy roster supplemented by powerful archers and fearsome monsters, the Hung army is a fast and deadly threat which can roll over the unprepared.
New Playable Horde Factions
  • Led by Ur-Khan, a former slave of the Druchii, the Mung follow a path of vengeance as they burn their way across Naggaroth, expanding the Endless Steppes in honor of the gods.
  • In the east, the avaricious Zao Korr leads the Man-Chu in a war against Grand Cathay, seeking to crack through its Bastion and conquer the fertile lands beyond.
Five Minor Factions
  • With plans to expand each, in time, into a playable major faction.
Custom Mechanics
  • Deceive enemies and manipulate situations to your advantage with the Hung's Treachery  options.
  • Recruit powerful units using pilfered knowledge and captured monsters by razing regions across the world in the Adaptive Warlords feature.
  • Choose where to place Tribal Gatherings , tent cities which can generate great wealth and allow recruitment of powerful units, based on seasonal Fertility  in local provinces. Strike a balance between exploiting the landscape and becoming more firmly entrenched in it.


Recommended Mods

F.A.Q. & Known Issues
Please read the full FAQ here before posting questions or reporting bugs.

Known Issues
  • Since 5.0, campaign effects will show units your faction does not have access to (if another Hung faction does, such as the Host of Shaarnor's access to certain Slaaneshi units)
  • Tribal Gathering building costs will display in red even when you have sufficient treasury to purchase the building. This is related to Omens of Destructions Ogre Camp update.
  • Very little attention to audio and voicelines. You can expect a lot of Wulfrik the Wanderer and various Chaos marauders until I can eventually implement some custom audio in tandem with the Audio Mixer team.

Compatibility Issues
  • The Old World Campaign by Chaos Robie
  • Fudging Vassals by LordOmlette

Credits
Far too many people have generously donated their time and energy to helping me with this project to be credited here. A more complete version can be found in the discussion here

Feedback & Support
Please post any feedback, bug reports, or ideas in the comments section below or join the Hung Discord.[discord.gg]

Translations & Submods
Popularne dyskusje Zobacz wszystkie (4)
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Bug Reports
Salty Old Fisherman
0
5 godz. temu
Report Turn 1 Crashes Here
Salty Old Fisherman
Komentarzy: 248
Doomed World 10 min temu 
I need to do testing but im not sure if mounted housemaster are worth using over heavy horse archer given you get less models
Salty Old Fisherman  [autor] 52 min temu 
@浮夸s It's crashing for you just upon starting up the game? Have you unsubbed/resubbed to get the hotfix update, and do you have the Hung and Mixu's Unlocker enabled?
浮夸s 3 godz. temu 
I think this is the strongest Warhammer mod of 2025,Because of this mod, the world of Warhammer has become more perfect and full. but......Why does the game crash when starting this mod? Hope this can be resolved in the future.:steamhappy:
Salty Old Fisherman  [autor] 5 godz. temu 
Hung Hotfix: 08/23/25
* Man-Chu and Mung Narrative Quests should now properly deliver their rewards/chain missions when completed. Will likely require a new campaign start
* Zao Korr now properly receives his mount, Tsusan, upon completing his third quest battle
* Another attempt at fixing the unpredictable Turn 1 crash (please report with as many details as possible if it persists)
* Reduced the chevrons granted by the "Dolgan Boneknife" and "Kul Greataxe" followers
- Adjustments to Tribal Gathering "Settling" UI
* Added to the "Khan's Hoard" tooltip to make it clearer how to acquire the resource
- Hung vassals are now granted immunity to Chaos Undivided corruption
* "Camp Builder" skill now properly reduces building costs in Tribal Gatherings
* Basic army formations added
* Reduced follower drop rate
* Death worm melee weapon adjusted to yield more damage/kills
Salty Old Fisherman  [autor] 5 godz. temu 
Currently being investigated:
* Adjusting how Hung vassals and the rogue "Hung Warband" faction interact with diplomacy to avoid the player being put in softlocks or strange wars.
* Continued vigilance for the mysterious Turn 1 crashes
* Ur-Khan (on foot and on mount) difficulty landing hits and dealing damage
* Ur-Khan's surplus of abilities causing some to be unusable
* Zao Korr's 3rd quest battle not ending (I've been unable to reproduce, but we've received reports)
* Tier V Tribal Gathering garrisons consume one of the unit capacity for Khan's Guard units
Salty Old Fisherman  [autor] 8 godz. temu 
@*Vanka I'm going to assume the Tier IV cavalry you are referring to are the Torguud. They are anti-large specialists, so they are average versus infantry but excellent against enemy cav and monsters.
HZ00191 8 godz. temu 
Love the design.

Ironically, one WH3 bug hinders this faction hard: Heroes with multiple army abilities always revert to the first army ability. So the replenishment for seer will never be effective, unfortunately:(
Salty Old Fisherman  [autor] 9 godz. temu 
@Grim Thank you!
Grim 9 godz. temu 
Thank you very much for this mod guys! This new faction is very well fleshed out, from the lore to the faction mechanics, everything feels great and interesting. It could easily be a canon (vanilla) faction, even one of the best. I'm having a blast so far!
Comrade Beefcake 10 godz. temu 
Great idea for a faction. Lots of promise in Mongol-style raiders (lore accurate ones too.) Unfortunately right now, they just feel too weak to really get going, especially Ur-Khan up in the Naggaroth.