Total War: WARHAMMER III

Total War: WARHAMMER III

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The Hung – Lords of the Steppes
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overhaul
タグ: mod
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1.716 GB
8月15日 17時44分
8月23日 12時09分
7 項目の変更履歴 ( 表示 )

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The Hung – Lords of the Steppes

解説
From the chill, windswept steppes beyond the Bastion, the hordes of the Hung gather beneath bloodstained horsehair banners…

Disclaimer: The Hung are a difficult campaign, with a combination of micro-intensive units and a weak early game roster. Expect a difficult start which gradually snowballs as you build your hordes and recruit your higher-tier units.

Disclaimer, the second: While inspired by real-world cultures, the Hung (and their faction names) are from Games Workshop's Warhammer IP. I do not claim that these are the Mongols, Huns, Turks, etc., nor do I want to represent a real-world culture or faith. The Hung are firmly the Chaos-worshipping steppe nomads of Warhammer Fantasy.



The Hung – Lords of the Steppes brings a new playable race galloping into Total War: WARHAMMER III — complete with a bespoke roster, original characters, and unique mechanic representing the infamous nomadic Hung tribes of the Eastern Steppes.

Playable Factions
  • The Mung — Led by Ur-Khan "The Swift Fury", starting in Ironfrost Glacier, Naggaroth
  • The Man-Chu — Led by Zao Korr "The Thrice-Damned", starting in the Eastern Steppes

Minor Factions:
  • The Host of Shaarnor
  • The Chi-An
  • The Aghol
  • The Dreaded Wo
  • The Wei-Tu

Campaigns Supported:
  • Immortal Empires
  • Realms of Chaos
  • Multiplayer Compatible



New Race
  • "The Hung" - Playable in both the Realms of Chaos and Immortal Empires campaigns, this mod introduces a fully fleshed-out race similar to the Warriors of Chaos, Beastmen, and other factions.
Full Custom Roster
  • A cavalry-heavy roster supplemented by powerful archers and fearsome monsters, the Hung army is a fast and deadly threat which can roll over the unprepared.
New Playable Horde Factions
  • Led by Ur-Khan, a former slave of the Druchii, the Mung follow a path of vengeance as they burn their way across Naggaroth, expanding the Endless Steppes in honor of the gods.
  • In the east, the avaricious Zao Korr leads the Man-Chu in a war against Grand Cathay, seeking to crack through its Bastion and conquer the fertile lands beyond.
Five Minor Factions
  • With plans to expand each, in time, into a playable major faction.
Custom Mechanics
  • Deceive enemies and manipulate situations to your advantage with the Hung's Treachery  options.
  • Recruit powerful units using pilfered knowledge and captured monsters by razing regions across the world in the Adaptive Warlords feature.
  • Choose where to place Tribal Gatherings , tent cities which can generate great wealth and allow recruitment of powerful units, based on seasonal Fertility  in local provinces. Strike a balance between exploiting the landscape and becoming more firmly entrenched in it.


Recommended Mods

F.A.Q. & Known Issues
Please read the full FAQ here before posting questions or reporting bugs.

Known Issues
  • Since 5.0, campaign effects will show units your faction does not have access to (if another Hung faction does, such as the Host of Shaarnor's access to certain Slaaneshi units)
  • Tribal Gathering building costs will display in red even when you have sufficient treasury to purchase the building. This is related to Omens of Destructions Ogre Camp update.
  • Very little attention to audio and voicelines. You can expect a lot of Wulfrik the Wanderer and various Chaos marauders until I can eventually implement some custom audio in tandem with the Audio Mixer team.

Compatibility Issues
  • The Old World Campaign by Chaos Robie
  • Fudging Vassals by LordOmlette

Credits
Far too many people have generously donated their time and energy to helping me with this project to be credited here. A more complete version can be found in the discussion here

Feedback & Support
Please post any feedback, bug reports, or ideas in the comments section below or join the Hung Discord.[discord.gg]

Translations & Submods
人気スレッド 全て表示 (4)
36
3 時間前
Bug Reports
Salty Old Fisherman
7
8月24日 13時15分
Report Turn 1 Crashes Here
Salty Old Fisherman
290 件のコメント
Louiseo 9 時間前 
Holy shit the new patch is a god send for this mod. Not only are they fixing mutliple hero army abilities overriding eachother, theyre also fixing multiple army abilities on a single hero resetting constantly. I hope it fixes itself for your heroes automatically, if not i would say that would be a priority for you since its so annoying to deal with in this game
henry 9 時間前 
would love to have a standard stance in the world map that applied attrition to enemies within a sphere of influence as a way to harass bulkier and slower enemy armies while playing keepaway and avoiding direct combat
Okoii 23 時間前 
Hope to see a render model distance optimisation soon, the fps is abysmal with too many units on the field even with a giga pc
josetrabajoarcos 8月26日 5時32分 
The lag is to much
nurlan.ezizli.95 8月25日 17時01分 
It would be great if it were possible to form a confederation with other factions, for example with the Empire.
Salty Old Fisherman  [作成者] 8月25日 16時34分 
@sword of war You'd be surprised how many requests I've had to make them "more Mongol", or to add actual Tengriism to the game.
sword of war 8月25日 15時57分 
why on earth do you need a disclaimer that its not a real world faction? is real life copyrighted?
Doomed World 8月25日 14時46分 
Any chance of a slight rework to Beneath the Hoofs i find myself never using that spell maybe adding a bit of melee attack
We have come for you 8月25日 11時08分 
Not gonna leave this as a bug report. Its just a conflict. All Diplomatic Options, Vassalize, etc. That one conflicts with Grond and makes it so you cannot attack any of their former settlements without resurrecting the Grond faction.
Not The Hung mod! Just a conflict. I love this. <3 *Throat singing intensifies*
Homuya 8月25日 1時51分 
@Salty Old Fisherman

OHHHH since it specifically says 50 by turn 100 I thought that the failure condition is met if you have less than 50 by turn 100 and that turn 100 has been chosen to align with the timeline when Chaos attacks the empire in mid-late game.

My bad 100%