Total War: WARHAMMER III

Total War: WARHAMMER III

649 ratings
The Hung – Lords of the Steppes
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overhaul
Tags: mod
File Size
Posted
Updated
1.716 GB
15 Aug @ 5:44pm
19 Aug @ 6:40am
5 Change Notes ( view )

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The Hung – Lords of the Steppes

Description
From the chill, windswept steppes beyond the Bastion, the hordes of the Hung gather beneath bloodstained horsehair banners…



The Hung – Lords of the Steppes brings a new playable race galloping into Total War: WARHAMMER III — complete with a bespoke roster, original characters, and unique mechanic representing the infamous nomadic Hung tribes of the Eastern Steppes.

Playable Factions
  • The Mung — Led by Ur-Khan "The Swift Fury", starting in Ironfrost Glacier, Naggaroth
  • The Man-Chu — Led by Zao Korr "The Thrice-Damned", starting in the Eastern Steppes

Minor Factions:
  • The Host of Shaarnor
  • The Chi-An
  • The Aghol
  • The Dreaded Wo
  • The Wei-Tu

Campaigns Supported:
  • Immortal Empires
  • Realms of Chaos
  • Multiplayer Compatible



New Race
  • "The Hung" - Playable in both the Realms of Chaos and Immortal Empires campaigns, this mod introduces a fully fleshed-out race similar to the Warriors of Chaos, Beastmen, and other factions.
Full Custom Roster
  • A cavalry-heavy roster supplemented by powerful archers and fearsome monsters, the Hung army is a fast and deadly threat which can roll over the unprepared.
New Playable Horde Factions
  • Led by Ur-Khan, a former slave of the Druchii, the Mung follow a path of vengeance as they burn their way across Naggaroth, expanding the Endless Steppes in honor of the gods.
  • In the east, the avaricious Zao Korr leads the Man-Chu in a war against Grand Cathay, seeking to crack through its Bastion and conquer the fertile lands beyond.
Five Minor Factions
  • With plans to expand each, in time, into a playable major faction.
Custom Mechanics
  • Deceive enemies and manipulate situations to your advantage with the Hung's Treachery  options.
  • Recruit powerful units using pilfered knowledge and captured monsters by razing regions across the world in the Adaptive Warlords feature.
  • Choose where to place Tribal Gatherings , tent cities which can generate great wealth and allow recruitment of powerful units, based on seasonal Fertility  in local provinces. Strike a balance between exploiting the landscape and becoming more firmly entrenched in it.


Recommended Mods

F.A.Q. & Known Issues
Read the full FAQ here.

Known Issues
  • Since 5.0, campaign effects will show units your faction does not have access to (if another Hung faction does, such as the Host of Shaarnor's access to certain Slaaneshi units)
  • Tribal Gathering building costs will display in red even when you have sufficient treasury to purchase the building. This is related to Omens of Destructions Ogre Camp update.
  • Very little attention to audio and voicelines. You can expect a lot of Wulfrik the Wanderer and various Chaos marauders until I can eventually implement some custom audio in tandem with the Audio Mixer team.

Compatibility Issues
  • The Old World Campaign by Chaos Robie

Credits
Far too many people have generously donated their time and energy to helping me with this project to be credited here. A more complete version can be found in the discussion here

Feedback & Support
Please post any feedback, bug reports, or ideas in the comments section below or join the Hung Discord.[discord.gg]

Translations & Submods
Popular Discussions View All (4)
20
5 hours ago
Report End Turn Crashes Here
Salty Old Fisherman
19
11 hours ago
Bug Reports
Salty Old Fisherman
203 Comments
gongoozler 2 hours ago 
the chaos sorerer should have the passive aura altar skill like other chaos warlocks
Salty Old Fisherman  [author] 4 hours ago 
Currently working on resolving various bugs that have been reported. Please be patient as we work to do so around irl responsibilities.

I'm also noticing many people struggling with the Khan's Hoard/Plunder dynamic and various other mechanics. Please refer to the F.A.Q. discussions thread to see if your question has already been answered there before reporting difficulties as "bugs."
Economic Terrorist 4 hours ago 
I noticed the mechanic to hire mercs is there, but there are no mercs.
HighEffortLowQuality 4 hours ago 
great mod, unfortunately the bug where the sfx for the rage ability plays constantly makes this somewhat unplayable. i hope ca fixes that one day
InfoManiac 5 hours ago 
saving this for later. gonna wait til patches, fixes, and compatibility is made
Grand Poobah of Bees 6 hours ago 
Hey sorry I look at the models and they weren't hung enough im going to only give you a 9/10,thank you and god bless
falx 7 hours ago 
There are even some unique bugs in this wonderful mod. I first twice in a row the game crashed on 360 faction (while waiting for the end of the first turn). Then in another case I just froze the move on 21, and nothing crashed, saving was impossible and only the event buttons worked. But now everything works.
the rhumbus 8 hours ago 
Optimized Attila
EmperorOfTheSun 9 hours ago 
My game chrashes when playing with Ur-Khan when i end the first turn, it reaches to faction 290 and then the game freezes and chrashes after a minute.... I only have this mod on and mixus unlocker.
val.nyx 9 hours ago 
the start for one of the lords the Ur khan is absolutely atrociously difficult it makes no sense