RimWorld

RimWorld

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[Odyssey] Aethric Ship
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Mod, 1.6
File Size
Posted
Updated
1.495 MB
6 Aug @ 9:55pm
26 Aug @ 10:07am
11 Change Notes ( view )
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[Odyssey] Aethric Ship

Description
⚠️Here is the link to a version that only includes the retexturing https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3548185907⚠️

New Feature – Aethric Components



Industrial components are now replaced with Aethric components. They can be crafted through the Aethric Crystals research. These components are made using steel and crystals in a forge.

As a result, the dependencies on Medieval Overhaul Component have been removed. Aethric components are used for all crafts and are simply a renaming and retexturing of the industrial components.

Aethric Ship – Medieval Celestial Vessel

This mod transforms the high‑tech Gravship into a magical medieval skyship, powered by azure crystals and aetheric artifacts. Designed for full immersion in fantasy or medieval playthroughs, it replaces all gravship‑related names and descriptions with arcane equivalents.




Features
  • Vacsuit ➜ AethricSuit (Unlockable with Plate Armor research)

  • Fuel tanks ➜ Crystal Reservoirs

  • Fuel consumption ➜ Aethric Crystal instead Chemfuels

  • Grav Engine ➜ Aetheric Core

  • Pilot Console ➜ Aethric Pilote Console

  • Thrusters ➜ Aetheric Thrusters

  • GravAnchor➜ Aetheric Anchor

  • GravField Extender➜ Aetheric Extender




Crystal Refining
  • Stone chunksRefined Azure Crystals
These crystals are essential to:
  • Fuel the Aetheric Ship
  • Build most Aethric structures
They replace chemfuel in gameplay logic but maintain a fully fantasy‑friendly visual and narrative style.




Full Transformation of the Gravship

The mod completely transforms the gravship, with technologies altered accordingly — the original gravship no longer exists in its original form.

Once again, everything is tailored for a playthrough with technology locked at the medieval level using the World Tech Levels mod.




Getting a GravEngine

No miracle here — the best way to get one is to add it in the scenario or spawn it at game start.




Language Support
English — obviously
🇫🇷 French translation included!
All in‑game names and descriptions are fully translated into French.
Perfect for immersive French‑speaking medieval fantasy campaigns!




[ko-fi.com]



Recommanded mod:



Sky Islands:







Medieval Transport

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3560507606




Perfect for:
  • Medieval Overhaul
  • Fantasy, magepunk, or divine sky‑realm worlds
  • Magic‑based societies or wizard factions
  • Players who want immersion without sci‑fi terms




Requirements
  • Required: Odyssey
  • Make sure this mod loads after Odyssey in your mod list.




Lore‑Friendly Immersion
Originally posted by ModLore:
“As kingdoms rise to the skies, arcane engineers weave aetheric hearts and harness crystal fire to break the chains of gravity…”




Credits
  • Created by Okagrim
  • Discord: Okagrim
  • Localization and lore adaptation for a fully fantasy‑themed RimWorld experience
116 Comments
OkagrimGaming  [author] 30 Aug @ 1:58pm 
But once again, you can simply use the mod that only retextures the gravship systems, it’s fully compatible with all other mods.
OkagrimGaming  [author] 30 Aug @ 1:56pm 
Everything before this part concerns the fuel.
I recommend copying the mod into Local in your RimWorld mods folder, that way you’ll have an alternative version visible.
OkagrimGaming  [author] 30 Aug @ 1:55pm 
You just need to go through the different elements of the XML if you’re trying to modify my mod. In the patches, you’ll see values that replace the gravship’s fuel with the blue crystal value. You simply need to replace the fuel using the correct ID used by the mod in question, and the fuel will change.
It's all the operations from the beginning up to this part, which no longer concerns the fuel.
<!-- Remplace le coût de construction GravlitePanel → BlueCrystal -->
<Operation Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[defName="ShipChunk_Mech"]/costList/GravlitePanel</xpath>
<value>
<BlueCrystal>5</BlueCrystal>
</value>
</Operation>
lechkingofdead 30 Aug @ 12:27pm 
from digging at rim reborn it only adds a few things to gravships and thats a differant fuel and a way to use its aether crystels to make an atmo. so im just wondering how that hard coding is. as i would love to use this version sense my game is more centered medieval tech then industrial.
OkagrimGaming  [author] 30 Aug @ 10:37am 
no, if you need more compatibilities, take the retexture version: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3548185907
Beep 30 Aug @ 10:00am 
Any plans to make this compatible with the Mini Gravship parts?
Maconnais 29 Aug @ 12:32am 
Oh, at least this way is more compatible so it seems good!
OkagrimGaming  [author] 27 Aug @ 12:42am 
it's hardcoded
Maconnais 26 Aug @ 11:55pm 
It's working now, thanks for the fix! Not sure if it's changeable without breaking but the Piloting Console does successfully count your Azure Crystals though it refers to them as Chemfuel in the info like "Stored chemfuel:" and "Fuel consumption: 10 chemfuel per tile". The Crystal Tanks are successfully counting Azure Crystals in their info so that's very clean!
OkagrimGaming  [author] 26 Aug @ 11:32pm 
I can possibly replace the textures of the tags yes, I will look into it.