RimWorld

RimWorld

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[Odyssey] Gravship Aethric Retextured
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Mod, 1.6
File Size
Posted
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1.272 MB
13 Aug @ 9:00am
14 Aug @ 3:09pm
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[Odyssey] Gravship Aethric Retextured

Description
Aethric Ship – Medieval Celestial Vessel (Reskin Version)
Based on my medieval version of the gravship


This version of the mod only retextures the Gravship into a magical medieval skyship, powered by azure crystals and aetheric artifacts, without changing its name, gameplay, fuel, or functionality. It lets you enjoy a full fantasy or medieval visual experience while keeping the original Gravship intact.

This is not the standalone version, but a simple retexture of the Gravship, allowing you to enjoy the visuals without altering anything else, maximizing compatibility with other mods.




Features
  • Fuel tanks

  • Grav Engine

  • Pilot Console

  • Thrusters

  • GravAnchor

  • GravField Extender

  • Gravship Shield Generator

  • Signal Jammer

  • Fuel Optimizer





Retextured Vacsuit
  • Adds the vacsuit retexture for a more technomage style.








    🏰 Perfect with Sky Islands:



    • Expand your universe: place your retextured gravship in a Sky Islands world to enhance the medieval-fantasy immersion
    • Blend visuals and context: living sky islands + a magitech retextured ship
    • Smooth and compatible: no technical conflicts, just aesthetic and thematic synergy




    🧙 Perfect for:
    • Fantasy, magepunk, or divine sky‑realm worlds
    • Magic‑based societies or wizard factions
    • Players who want immersion without sci‑fi terms





    Requirements
    • Required: Odyssey
    • Make sure this mod loads after Odyssey in your mod list.




    Lore‑Friendly Immersion
    Originally posted by ModLore:
    “As kingdoms rise to the skies, arcane engineers weave aetheric hearts and harness crystal fire to break the chains of gravity…”




    ⚠️Do you like my content? Would you like my help as an artist to bring your projects to life? Feel free to contact me on Discord: Okagrim.⚠️

    If you enjoy my work and want to support me in continuing my creations, consider buying me a coffee by clicking on this image :)
    [ko-fi.com]




    Credits
    • Created by Okagrim
    • Discord: Okagrim
    • Localization and lore adaptation for a fully fantasy‑themed RimWorld experience
27 Comments
OkagrimGaming  [author] 7 Sep @ 11:46am 
I'm normally going to do a medieval undead version soon, like a bone structure and probably a red crystal, yes, so be patient :)
Eclipse 7 Sep @ 11:20am 
Is it possible to paint the structures ingame so crystals changed their color?
I have the red sanguophage themed castle idea
OkagrimGaming  [author] 4 Sep @ 4:47am 
really strange, i think not, 998 downloads and no one said it here. This mod is just a retexture (no xml changes) so at best you would have the vanilla texture activating if the mod's texture was missing. This is the whole point of this version which does not touch anything except replacing .png. To maximize compatibility. You should look into other mods on your list that relate to gravships.
BreBearz 3 Sep @ 8:16pm 
anyone else have a issue with the crystal grave core texture messing up and clipping with the base?
OkagrimGaming  [author] 26 Aug @ 6:07am 
you can simply open the mod folder and remove the other textures that you are not interested in, there is no xml modification so just remove the other images that you do not want and just keep the armor and it will work
NEO_Crymz0n 26 Aug @ 5:25am 
Do you think you'll make the vacsuit retexture a separate mod? I love the style of it and would love to use it while still flying around in space.
Fire Pixsel 23 Aug @ 11:16am 
Does the mod lower the gravship tech to medieval so mods that hide the higher tech tiers dont hide this one too?
Laugic 22 Aug @ 12:51pm 
This is exactly what I was looking for, thank you!
OkagrimGaming  [author] 18 Aug @ 3:53pm 
@musical_Geek101 : No, it's not the case
Musical_Geek101 18 Aug @ 3:44pm 
does this mod work with change style anytime?