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I recommend copying the mod into Local in your RimWorld mods folder, that way you’ll have an alternative version visible.
It's all the operations from the beginning up to this part, which no longer concerns the fuel.
<!-- Remplace le coût de construction GravlitePanel → BlueCrystal -->
<Operation Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[defName="ShipChunk_Mech"]/costList/GravlitePanel</xpath>
<value>
<BlueCrystal>5</BlueCrystal>
</value>
</Operation>
✨ New Feature – Aethric Components
Industrial components are now replaced with Aethric components. They can be crafted through the Aethric Crystals research. These components are made using steel and crystals in a forge.
As a result, the dependencies on Medieval Overhaul have been removed. Aethric components are used for all crafts and are simply a renaming and retexturing of the industrial components.
To update, in theory, unchecking and rechecking the mod should work. Otherwise, just wait a bit—the update will launch automatically. Sometimes, it’s just Steam doing its verification.
I then just started clicking a lot around the Things and got this repeating red error on the Thrusters, probably cause it's trying to show info on the console it's connected to but can't?
2. Get an error after putting down the piloting console, but the normal UI element isn't broken yet: https://i.imgur.com/qtaUG0I.png
3. Lots of errors after putting down the thrusters, mod is fully broken: https://i.imgur.com/iR4E262.png
Also tried resetting all MO settings to the defaults to no avail.
Tried with my full mod list of 300+ mods, but with Medieval Overhaul turned off. It works.
Tried fully deleting and resubbing to Medieval Overhaul. Still broken.
Tried putting this before MO in the load order instead of after. Rimsort is angry and it still does not work.
I'm out of ideas at this point. Simply cannot get it to play nicely with MO, even though it had no issues before.
I don't mind dev tooling, but want my next run to feel organic
It's as much a manufacturing component as fuel, almost as if the energy from the crystals runs through the entire structure
https://i.imgur.com/kzPVNXL.png
Doing some testing on new colonies, it seems fine if I have no other mods at all. Adding Medieval Overhaul and its dependencies breaks this mod. Having this mod + Medieval Overhaul's dependencies without Medieval Overhaul itself works fine. Seems like there's some conflict between this and MO, which is unfortunate since an MO playthrough seems like the primary use case for an Aethric Ship.
haha
[[Odyssey] Aethric Ship] Patch operation Verse.PatchOperationRemove(/Defs/ThingDef[defName="AethricPilotConsole"]/comps/li[@Class="CompProperties_Breakdownable"]) failed.
Though I just removed "Aethric" from the defNames and the error went away