RimWorld

RimWorld

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Wolfein Race
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Mod, 1.5, 1.6
File Size
Posted
Updated
45.417 MB
30 Apr @ 1:14am
26 Aug @ 9:20pm
81 Change Notes ( view )

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Wolfein Race

Description
This mod adds content related to the Wolfein race and other related features.

Race Introduction:
The Wolfein are a nocturnal humanoid race with night vision and hearing abilities surpassing those of humans. Their most distinctive physical features are the wolf ears on their heads and their fluffy wolf tails. Today, this race is entirely ruled by a giant corporation known as the "Mega Corp"—an organization that originated as a defense contractor for the old Wolfein Empire and has now infiltrated every aspect of Wolfein life, from birth to death.

Although Wolfein civilization has advanced to the Space age, their inherited wolf-like instincts for rebellion are being steadily eroded by the Mega Corp machine. The vast majority of Wolfein are forced to submit to the totalitarian rule of the Mega Corp, their lives dissected into quantifiable data units under round-the-clock surveillance. Even fleeting thoughts of escape are snuffed out in the suffocating web of control.

The population of the Wolfein plummeted after the all-out war with the Mechanoids, causing the foundations of the Meag Corp's rule to begin crumbling. To fill the power vacuum, the Mega Corp reverse-engineered Mechanoid technology to mass-produce highly efficient killing machines. Amid the scars of war, a resistance organization is spreading in the shadows. Their creed is "to overthrow the Mega Corp at any cost," and the actions branded as "terrorism" by the Mega Corp media are tearing cracks in the rusted iron curtain of control.

Racial Mechanics:
Nocturnal Creatures: An enhancement that occurs in wolfeins over a period of time, often at night.
Lunar Phase Effect: The physiological state of the Wolfein species fluctuates at night in response to lunar phases. As the full moon approaches, their sensory perception, reaction speed, and aggression intensify. These effects are especially pronounced in pureblood individuals.





Over 80 pieces of clothing, including accessories



More than 45 types of weapons


Unique racial buildings and turrets



Requirements:
Humanoid Alien Races

DLC Compatibility:
No DLC is required, but there is additional content when Royalty, Biotech, or Ideology are loaded.

Facial Animation:
Wolfein Race Facial Animation

Gene Mods:
Wolfein Race Gene Patch

Regarding the problem of having to manually select genes at the beginning, there is currently no way to do this, because implanting genes will first turn the character into a human species race before operating, so the race must include human species in the whitelist, otherwise genes with the same name will not be overwritten and multiple identical genes will exist at the same time.

Combat Extended (CE) Compatibility:
Wolfein CE Patches(Creator:leaople )

Credits:
Lead Creator/Writer/Artist: 瓜鸽
Main Programmer/Coder: Ancot
Coding Assistance: 冥府乌鸦,ThWh
Writing Polish: K309

Supported Languages:
Simplified Chinese
Traditional Chinese
English (with the help of ChatGPT) (Assist with Repairs: Rekasa)
Japanese ( Translated by Lucifel ) Wolfein Race 日本語翻訳
Russian(Translated by Nanamy )Wolfein Race (Ru translation)
Spanish(Translated by Froit Berzerker )Wolfein Race Al Español


Development Notes:
This is my first attempt at creating a mod, and I’d especially like to thank Ancot for his guidance on code implementation, performance optimization, and balancing. His help with everything from the foundational framework to fine-tuning details was invaluable—thank you so much.

I’m also deeply grateful to Talos for creating the Facial Animation patch, which brought the mod to life. Special thanks to Nether Crow, ThWh, and K309 from the RUNNING WITH RIFLES Girls' Frontline: Castling Mod team for their advice on coding and writing, which greatly improved the project.

Finally, thank you to everyone who participated in testing and provided feedback. Your suggestions helped refine this mod. While there’s still much room for improvement, seeing this mod evolve from a few concept sketches into reality has been incredibly rewarding. I hope it brings you all more enjoyment in the game.

For questions or suggestions, feel free to reach out.
Contact QQ: 3620783670
Popular Discussions View All (10)
5
17 May @ 12:07pm
whats included in each dlc
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3
12 Oct @ 10:50pm
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17 Aug @ 3:21pm
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897 Comments
White_Night sama 10 hours ago 
大佬能增加动力甲之外其他装备用其他材料制作吗?刚抓了几只走地鸡想做成衣服给小狼穿,发现衣服只能用布和专属面料QWQ
Canned_Coconut 28 Oct @ 9:08am 
感谢作者,刚刚发现“沃芬族 幼儿园教师”也有个 狩猎 禁用 能不能一块去了? O3O
瓜鸽  [author] 28 Oct @ 7:07am 
@Canned_Coconut 已经调整去掉了,也是下次更新时一起推送
瓜鸽  [author] 28 Oct @ 7:05am 
@owenojy 是的,这是正常的
Canned_Coconut 28 Oct @ 5:33am 
作者大大,请问能不能把背景“沃芬族 地质学者”中的 狩猎 禁用 给去掉,完全没有射击和格斗能力还是太难受了。
owenojy 27 Oct @ 8:37am 
大大,在开局文化创建页面,推崇的异种人里没有其他选择是正常的嘛?
Canned_Coconut 27 Oct @ 1:34am 
@瓜哥 感谢作者辛苦更新!爱你!:steamthumbsup:
瓜鸽  [author] 27 Oct @ 1:29am 
@Canned_Coconut AIPT的装甲防火性能已进行了调整,现在相比普通动力甲具备更出色的防火效果;弓箭的制作材料也已调整。护目镜目前没有属性是我之前漏写了,这些内容都会在下次更新中一并修复。
关于没写成眼饰品是因为我认为带着护目镜辅瞄器这些装备再戴头盔的话会冲突(有几个挺大的无法放进全封闭头盔里),并且也会略微影响贴图上下层的问题。
Canned_Coconut 26 Oct @ 12:38pm 
aipt系列动力甲介绍是防火性能比同类型号的要好,但是热能护甲系数比进阶战斗服装系列的动力甲系数低。
以及好像弓箭的文字介绍是精选好木做的,但实际制作材料用的是钢铁?
Canned_Coconut 26 Oct @ 12:34pm 
作者你好,我个人感觉像眼镜,辅瞄器,阵列目镜这些应该被归类为眼饰层而非头饰层更好些。不然有些小配件很难有使用的机会。
还有就是aipt护目镜怎么没有任何属性,按照文本描述的话应该是可以减崩溃临界值的?