RimWorld

RimWorld

316 ratings
Wolfein Race Gene Patch
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Mod, 1.5, 1.6
File Size
Posted
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1.370 MB
30 Apr @ 3:26am
13 Jun @ 6:55am
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Wolfein Race Gene Patch

Description
The gene patch for Wolfein Race
30 Comments
HARIAK 13 Oct @ 12:54pm 
I'm encountering errors in RimWorld (1.6) during world generation with Wolfein Race, RimTalk, and AlienRace. The Gene_MeatLover triggers Thought_Memory events, causing RimTalk to access null player faction or invalid map indices. Errors include "Could not find player faction" and "invalid map index 0" in PawnService.cs and PawnSelector.cs. Please check compatibility with RimTalk or add checks for faction/map initialization.
HJZ2333 3 Oct @ 9:20pm 
不是哥们,怎么反抗军连我都打啊(恼)
hongbin.wen 7 Sep @ 8:43am 
谢谢大佬
摆烂之王 5 Sep @ 7:21am 
生成的沃芬派系里全是智人种,控制变量把所有mod都下了只留沃芬进游戏仍然有这个问题
造雨妹妹 8 Aug @ 12:27am 
创建世界时所有沃芬有关的派系都显示100%智人种,用其他种族mod没出现这个问题 :steamsad:
瓜鸽  [author] 7 Aug @ 12:21am 
@SleepingPigNeverSleep 是的 反抗军是隐藏派系所以没有据点
SleepingPigNeverSleep 2 Aug @ 12:18pm 
Hans20080902 的問題應該是創建世界那顯示 100%智人種 感覺是個小bug
另外我發現反抗軍不會生成據點 這是預期的嗎?
瓜鸽  [author] 1 Aug @ 11:46pm 
@Hans20080902 -派系据点里有部分智人是正常的,但如果是刷出的袭击都是智人种就有问题了。
Hans20080902 1 Aug @ 3:58am 
大佬我想问一下,我在创建世界界面,看到两个沃芬族派系都是100%智人种,这是正常现象吗
↓↓Wolfie 14 Jul @ 6:01am 
I did the Gravship start, edited the scenario to use Wolfein colonists as the group, then I had to go in with Character Editor and add vac suits to them so they could survive the initial section. However I created an Ideoligion for them where there is preferred Xenotypes of only Wolfeins and Yttakin, and they hate themselves and each other ("I am dislike xenotype." & "Tons of disliked xenotypes."). If I edit them to be no longer baseliner, but go into xenotype editor and instead to be the "Load premade > Wolfein", and remove the negative hediff about wrong xenotypes, they immediately get it back. Like they don't even recognize their own race.