Crusader Kings III

Crusader Kings III

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County Temperaments
   
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2.217 MB
16 mar @ 6:13
4 nov @ 10:48
12 ändringsnotiser ( visa )

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County Temperaments

I 1 samling av One Proud Brazilian
** Better Vanilla CK3 ** (1.15 / outdated)
81 artiklar
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Introduction
This mod introduces a new mechanic to add a layer of flavor to your game. Each county will have a temperament: Choleric, Melancholic, Phlegmatic, or Sanguine. This represents the overall personality of the county population and determines whether they like or dislike their ruler, based on the ruler's personality.
- The temperaments are sorted at game start and are permanent!

The mod also introduces 12 new common buildings and 16 new duchy buildings, unlocked based on the county temperament. The buildings are properly balanced towards vanilla.
-> Also includes buildings for Tribals, addressing their lack of variety in vanilla!


Basic support for the official languages is included! (Texts appear in English)
-> Chinese - @無壹 / Chinese - @牛奶大魔王
-> Russian - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3579364245


Compatibility:
-> Replaces "00_holdings.txt". Common buildings added by other mods will not appear.
-> Will probably conflict with total conversions, since they likely also replace "00_holdings.txt". Compatibility patches must be made.

Recommendation:
Hello! I've been creating mods for CK3 for over a year. Try them :)
-> Chat GPT Flavor Pack (A mod that introduces a wealth of flavor content!)
-> Immersive Personalities (Adds 34 Traits and 500+ Personality related events!)
-> Zeitgeist (Situation/Struggle) (Adds a new Situation, as well as Minor Conquerors)
-> Immersive Mercs & Raiders (Reworks mercenaries and raids, adds ~100 related events)
-> Populated World! (Increses the world population by about 25% in a immersive way)
-> County Temperaments (Adds personality to county populations and new buildings)
-> Additional Lifestyles (Adds an additional tree for each lifestyle, totaling six new trees)
-> Royal Court Event Pack (Adds 400+ court events, expanding the Royal Court DLC!)
-> Immersive Realm Laws (Adds 14 New Realm Laws, along with unique mechanics!)
-> Manor Domicile (Feudal/Clan) (Introduces new domicile types for feudal/clan/tribals)
-> Royal Court for Dukes (Unlocks royal court for dukes in a balanced way)
-> Simple Graphic Pack (A careful selection of edited and compatibilized graphic mods)

12 kommentarer
One Proud Brazilian  [skapare] 29 okt @ 6:03 
True! Thanks for the feedback. Should be fixed now! (Updated)
呵诹 28 okt @ 23:05 
This mod, after the new DLC (1.18) update, generates several traits in some counties.please update.thank
Is there any way to change county temperament?
Blockhead Joe 29 maj @ 15:00 
nevermind, figured out its a compat issue with COW3. Love the mod by the way, my favorite domain mod. Hope it hasnt been abandoned
Blockhead Joe 28 maj @ 22:19 
is there a known fix for the special dutchy buildings not appearing in the list? the regular special buildings appear fine but there are no special dutchies
mlgprocupcake 28 apr @ 18:09 
1.16?
One Proud Brazilian  [skapare] 29 mar @ 11:34 
delete the holdings folder from this mod to disable the buildings. It will still work fine.
Dageslav 25 mar @ 3:51 
Can we have lite version without buildings so its compatible with things like EK2?
Dnternotop 19 mar @ 12:05 
the translators are coming
牛奶大魔王 18 mar @ 2:24 
Greeting!I really like this MOD, so I translated it However, after I finished, I found that someone else also translated it, would u make one more line in the description

here's my Chinese translation:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3403925213

Also, I add hoiling file in my Building Compatch Mod that can work with else Building Mod, in here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2980903256