Project Zomboid

Project Zomboid

266 ratings
Bandit Relationship
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640.864 KB
20 Feb @ 5:27pm
21 Feb @ 2:38pm
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Bandit Relationship

Description
Overview
Talk to your companions and build friendships or rivalries with them.

This mod adds more depth to each Companion (from the Bandit mod), giving them a profession they had before the apocalypse.

You can ask them about their past, how their day is going, request survival tips, and even ask for a joke.

Features

NPC Companions now have more personal details, such as their former profession, mood, and family background.
Not all details are used yet, but they will influence future conversations.
Gain or lose relationship points with NPCs based on your conversations.
Some types of conversations unlock as your relationship level increases.
NPCs have a daily mood that affects their responses. (This is still basic but will be improved.)
Talking to NPCs can increase or decrease boredom:
Negative responses increase boredom.
Friendly responses reduce boredom.
Receive survival tips from NPCs when they become your friends.
UI to track your relationships.
When a Companion dies, they are removed from your relationship list.
[ko-fi.com]


[hr/]
Planned Features

Add more depth to conversations and expand dialogue options.
Some conversations will provide experience in certain skills.
Translations into additional languages.
Hostile Companions may become Looters and leave your group.
Earn relationship points with following Companions by killing zombies.
Lose relationship points if a following Companion dies.
View and manage a Companion's inventory.



Open Source Project
You can help this mod by making a pull request:
https://github.com/MacLove13/BanditRelationship

Workshop ID: 3431259170
Mod ID: BanditRelationship
128 Comments
Mendez 2 Sep @ 11:23am 
User R4BB17 posted a solution to it not working on B42 with Bandits2, just keep searching in the comments tab for his
ErdemErdogdu 2 Sep @ 7:18am 
Mac Love bro please add some commands for the friendly teamer npc s maybe (Stay Here) (Loot The Houses) (Cover The Our House) (Keep Watch) or (Stop The Following):spiffo: Please bro
ErdemErdogdu 30 Aug @ 8:15am 
@R4BB17 The Top Goat man !:spiffo:
Spirit Eagle 30 Aug @ 12:27am 
there a hidden dependency showing in game needing /bandits not /bandits2
NOPE #FixTF2 27 Aug @ 6:21am 
why i cant use it
Juggernaught203 26 Aug @ 12:05pm 
Great mod. Also, just wanted to mention, R4BB17's fix worked for me in getting this to work for the latest update. I can enable the mod now. Thanks!
don Apache 17 Aug @ 7:17am 
not working with name banditsV2
Sandwicks 16 Aug @ 11:19am 
Weird, I have the mods downloaded and the Bandits mods too. But when it came to enabling Bandits this mods doesn't appear to be compatible
milerator 9 Aug @ 3:30am 
I also like to know if it need any other mods?
Marakath 29 Jul @ 7:48pm 
How exactly does it work? Does it add NPC companions or does it make it so bandits from the bandits mod aren't auto hostile?