Project Zomboid

Project Zomboid

275 ratings
Bandit Relationship
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640.864 KB
20 Feb @ 5:27pm
21 Feb @ 2:38pm
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Bandit Relationship

Description
Overview
Talk to your companions and build friendships or rivalries with them.

This mod adds more depth to each Companion (from the Bandit mod), giving them a profession they had before the apocalypse.

You can ask them about their past, how their day is going, request survival tips, and even ask for a joke.

Features

NPC Companions now have more personal details, such as their former profession, mood, and family background.
Not all details are used yet, but they will influence future conversations.
Gain or lose relationship points with NPCs based on your conversations.
Some types of conversations unlock as your relationship level increases.
NPCs have a daily mood that affects their responses. (This is still basic but will be improved.)
Talking to NPCs can increase or decrease boredom:
Negative responses increase boredom.
Friendly responses reduce boredom.
Receive survival tips from NPCs when they become your friends.
UI to track your relationships.
When a Companion dies, they are removed from your relationship list.
[ko-fi.com]


[hr/]
Planned Features

Add more depth to conversations and expand dialogue options.
Some conversations will provide experience in certain skills.
Translations into additional languages.
Hostile Companions may become Looters and leave your group.
Earn relationship points with following Companions by killing zombies.
Lose relationship points if a following Companion dies.
View and manage a Companion's inventory.



Open Source Project
You can help this mod by making a pull request:
https://github.com/MacLove13/BanditRelationship

Workshop ID: 3431259170
Mod ID: BanditRelationship
132 Comments
0.01 KD 1 Oct @ 10:11am 
dosen't work on 42.12. This mod is red and can't be enabled and asking bandits mod.

But bandits mod is already installed.... So, what to do ? oO
Brenbold 27 Sep @ 2:24pm 
I think 42.12 might have broken this mod. Followed the solution proposed by R4BB17 but the game would spam the following error when enabled:


function: NeedResupplySlot -- file: BanditBrain.lua line # 33 | MOD: Bandits
function: ManageCombat -- file: BanditUpdate.lua line # 953 | MOD: Bandits
function: GenerateTask -- file: BanditUpdate.lua line # 1731 | MOD: Bandits
function: OnBanditUpdate -- file: BanditUpdate.lua line # 1931 | MOD: Bandits

ERROR: General f:10470, t:1759006610483> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: attempted index: name of non-table: null at KahluaThread.tableget(KahluaThread.java:1530)....
zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:71)
zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:170)...
Leno Brega 21 Sep @ 7:41am 
Ty for solutuion of version problem R4BB17.
If you have problems to use this mod, find the R4BB17 comment and fix it for your self.
Loser 18 Sep @ 7:00pm 
follow the instructions of user R4BB17 and you will succeed
Mendez 2 Sep @ 11:23am 
User R4BB17 posted a solution to it not working on B42 with Bandits2, just keep searching in the comments tab for his
ErdemErdogdu 2 Sep @ 7:18am 
Mac Love bro please add some commands for the friendly teamer npc s maybe (Stay Here) (Loot The Houses) (Cover The Our House) (Keep Watch) or (Stop The Following):spiffo: Please bro
ErdemErdogdu 30 Aug @ 8:15am 
@R4BB17 The Top Goat man !:spiffo:
Spirit Eagle 30 Aug @ 12:27am 
there a hidden dependency showing in game needing /bandits not /bandits2
Ch3m4 27 Aug @ 6:21am 
why i cant use it
Juggernaught203 26 Aug @ 12:05pm 
Great mod. Also, just wanted to mention, R4BB17's fix worked for me in getting this to work for the latest update. I can enable the mod now. Thanks!