Project Zomboid

Project Zomboid

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[B42/B41] Bandits NPC (v2)
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File Size
Posted
Updated
321.600 MB
15 Jun, 2024 @ 11:51am
20 Aug @ 2:11am
184 Change Notes ( view )

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[B42/B41] Bandits NPC (v2)

Description
Bandits

Multiplayer setup guide

Also try Bandit Creator mod which now controls spawn settings and many other aspects of bandits.

Also try clothing and weapons integration mods by Jusblazm

During the zombie apocalypse, It's not the zombies you should be afraid of; it's the people...

This mod introduces hostile (NPC) bandits into the game. Please be aware that the enemies in this mod are extremely dangerous, and provide an extent of challenges. Treat them as actual players when it comes to combat. You will need to relearn how to survive.

WORKS IN MULTIPLAYER and WITH EXISTING SAVES and ALL MAPS!

Check What's new.

I happily respond to questions unless it is clear you haven't read the description first. Please mention game version when commenting or posting bug reports.

Check the Bandits Discord[discord.gg].

If you like my work, be sure to give it a LIKE or:
[ko-fi.com]

Bandit Spawning
Initially, a small groups of armed individuals with melee weapons appear in the world. Over time, much larger groups armed with handguns and rifles will arrive to take your head. In multiplayer on the other hand, this happens independently for each player. Newer players will have more so simple bandits attacking them, whereas long term players will have stronger bandits attacking them.

Bandit Customization
Some general customization is done via sandbox settings just like for any other mods.

Customization of bandit looks, weapons and spawn settings is now controlled by Bandit Creator which is a separate mod you need to subscribe to in order to make changes.

What you need to know about v2 version
  • Besides killing you, bandits can steal items from you base, sabotage your generators, vehicles or crops.
  • Bandits can destroy things: obstacles and furniture blocking their way, destroy doors and windows, destroy or remove barricades, naturally they can also simply open doors or gates.
  • They can have different extra traits which determine their extra skills
  • They carry different loot depending to their profession and skills
  • They will resupply with weapons or ammo from dead corpses and containers nearby.
  • Some of them rarely may bite you as a recently infected desperate individuals.
  • They don't know where you are until they see you or until they hear you.
  • They can shoot all weapons, including shotguns, revolvers or rifles with scopes, weapon range depends on weapon now.

Troubleshooting
There are no bandits
Do not turn off zombies in your world completely. Otherwise Bandits will not spawn. Turning off zombie respawn is ok.
Their spawning has a large random factor. But if they don't spawn for 5-7 consecutive days then something may be wrong.

IThere is too many bandits
Use Bandit Creator mod to tune the right amount for you.

Compatibility
Read about Enhancements and Compatibility

Credits
Some coding: changshashinumaoyiyouxiangongsi
The icon framework and code behind notification system: Expanded Helicopter Events by Shark.
Notification icons: Ravense
Mod Picture: Ravense
Voice acting: Goosesalesman of Hamburg(Male1), Mimbius Bimbius(Male 2), Shadesz(Male 3), Joey Bracken(Male 4)
Translations: Eaglefire(German), @Furthick (French), @Oversights2006_ (Chinese SImplified), Бен (Ukrainian), VVentos (Turkish), Choko (Spanish)

Workshop ID: 3268487204
Mod ID: Bandits2
Popular Discussions View All (479)
7
15 Aug @ 1:26am
Zombie texture bug and zombie freeze
nicolasL33#SaveTf2
120
23
20 Jul @ 11:05am
PINNED: FRIENDLY NPC FUTURE
Slayer
1
17 Aug @ 5:57pm
Bug report build 41 Single Player offline
Kingbuddy06
6,322 Comments
Slayer  [author] 1 hour ago 
yea i was trying to fight the freeze problem. i believe its fixed to a degree
Lad 7 hours ago 
Does this update fix the zombie freeze and spawn into texture bug ?
Maxx75 9 hours ago 
Can i added it Safe to Midgame or needs a fresh start?
El Grasón 12 hours ago 
HI, there's a persistent error with Purchase traits system, I think it says it has something to do with the kill count, is there a way to fix this? Is the error harmless or are thes two mods incompatible? I found out that loading the game first without the kill count mod and reactivating it fixes this problem temporalily, I died and started a new character and the error poped out
CatBonned 22 hours ago 
it's just me playing with this mod for days by now, exploring kilometers and being loud af and still without seeing a single one bandit?
SevereSavant 19 Aug @ 5:05am 
Thx for your hard work!

There's 2 quite serious bugs:
1. Zombies spawn into textures or often freeze.
2. Sometimes newly appeared raiders turn into zombies when you see them for the first time.
UsedBabyWipe 18 Aug @ 7:56pm 
Can we change the settings in sandbox?
JUNKWOLF 18 Aug @ 11:52am 
The zombies and bandits freeze from time to time, and I see some zombies curled up into a ball on the floor!
ozilla 18 Aug @ 6:53am 
Does it work in coop mode?
Spirit Eagle 18 Aug @ 6:44am 
Can i run the one week mod with this on B41 or do I need the legacy bandits for it?