安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Oh well I don't think it appropriate just to ask you to change mod ID name. So thank for replying.
I have no problem with same class name as I always edit the localization file to differentiate the classes anyway. As I have like ~220 classes in my mod list so I have no problem with editing the duplicate class name.
And that bring me to the original question. Can I use it with original mod? As I found that your take on these super soldier look very interesting.
I like the old version of flexible perk selection from the original one but I also want to try your super soldier classes with finer design tree. However, I don't want to disable the original one as I like to have a lot of choices in soldier class.
So, can it co-exist with the original AmunRyu one?