XCOM 2
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Supersoldiers Restored
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Supersoldiers Restored

Description
These are not SUPERSOLDIER in power only in name.
They have been balanced to be at slightly above hero level power.
Feedback is appreciated still nerfing be done and buffing some others.

Current Soldier Classes in Mod

Spartan Pointman
A resilient Spartan soldier that can specialize in Explosives or Melee or Rifles.

N7 Soldier
A versatile Gunman that specializes in Rifles, Pistols, and Overwatching.

N7 Sentinel
A true tank, providing huge resilience to the team and specializing in Overwatching but with unique access to battlefield control via freeze abilities. Energy system that makes him more resilient.
If you disable this class then you can skip WotC Ballistic Shields

N7 Engineer
Your trusty demolitions expert that can lay waste to anything and will probably never run out of explosives.

Nanosuit Operator
An operator with an energy system and stealth-killing abilities that allow you to kill and remain concealed.

Cyborg Operator
A Cyborg modeled after the Major from Ghost in a shell. Master at stealth hacking. Strong against robotic units. Access to unique guns at magnetic and beam tier. Unique energy system that bypasses cooldowns.
You can skip the 2 mods needed for their weapons
Section 8 Prejudice Arms LMG (SPARK)
Section 8 Orion LMG (SPARK)

Ninja
The absolute master of swords. Assassin and true melee master.
If you disable this class then you can skip True Primary Secondaries [BETA]
Compatible with Dual Wield Melee

Ghost Operative
A true master of stealth and assassinations.

N7 Biotic
N7 Agents that have exhibit psionic capabilities and have access to 2 different specializations.
Access to Biotic Energy System that feeds his power.
If you disable this class then you can skip Biotic Class Redux

The mod needed for n7 biotic adds the BIOTIC CLASS.
If you don't want it you can either disable via a mod like
[WOTC] Disable Any Class GTS Redux
or by going into the Xcomclassdata.ini of the config folder or Biotic Class Redux and comment the line (put a ; in front of it)
+SoldierClasses="RM_Biotic"

N7 Infiltrator
N7 Agents that have mastered the arts of stealth. Matching and even possibly surpassing ghosts in assassination with blades.

Doom Slayer
The iconic demon slayer is now fighting along xcom.
He brings in his unique armor and has access to unique weapons on the Magnetic and Beam Tier.
If you disable or not use this class you can skip
[WOTC] Skyrim Daedric Arsenal (v1.3)
Doom 2016 Heavy Assault Rifle (Specialist)
Doom 2016 Chaingun (Grenadier)

Inquisitor
Ghost units trained in specifically dispatching Psionic Units. Fragile but deadly to all psionic users.

What is this?
This is a complete Rework of this Supersoldiers Core made by AmunRyu in 2019.

This is a standalone mod for all intents and purposes and you will ever only need the required mods on the list to run its content.

There are 3 ways of introducing them in your campaign

Option 1
Recommended way works with all overhauls and vanilla

Install Reward Soldier Classes.
This makes them appear as rewards in POIs, Missions, or the Black Market.

Option 2
Covert Infiltration (Strategy Overhaul)

Install Chain: Rescue Resistance Leader, and you will get chained missions to acquire your Supersoldiers. Missions will stop spawning once you get them all.
This can be used along side option 1 for extra chances to get supersoldiers.

Option 3
Make them available as promotions
Not recommended since they will overtake your campaign and push out other classes.
But yeah you could have an all Supersoldiers campaign just either edit their xcomclassdata.ini or install this seperate mod which does that Supersoldiers Unlocked

Everything is handled by the mod via configs
XComRewardClasses.ini for option 1
XComMRL.ini for option 2
No need for you to do something extra.

If you don't have any option, your Supersoldiers will never appear

But you can always console command them into your barracks.

Disabling any of them
You can use this Mod by Rusty Dios to disable any one you don't want.
[WOTC] Disable Any Class GTS Redux

You can contact me on Discord: **Drglord#4634**

Fully compatible with Amalgamation
Just don't use [WOTC LW2] Classes Perk Pack and you can replace it with the one that has the classes also and is needed by Amalgamation [WOTC] LW2 Classes and Perks
It's not compatible with the Amalgamation: SuperSoldiers and it will never be.

Fully compatible with Covert Infiltration

Fully compatible with the old mod Supersoldiers Redux
Remove both Supersoldiers core and Supersoldiers Redux and install this one. You can do it mid campaign also.

LWOTC compatibility
Remove [WOTC LW2] Classes Perk Pack and [WOTC] LW2 Secondary Weapons

Install this and it's requisite. LWoTC Perk Swapper Config

Thanks
To Musashi most of the code is based on his. Also alot of mods and animations are also taken from his mods.
To Rusty dios for alot of help and helping recompile the old MOD.
To iridar for alot of the mods used and ofcourse help i got on Discord.
To stukov81-T.TV for some suggestions and help.
To Lordabizi for modifying his mod to unique one time rewards for my behalf
To henrykhaung for allowing me to use his models for the guns of the doom slayer.
To everyone else who made any of the mods that are used as requirements as they are too many to count like the members of the community highlander .
And of course many thanks to the original mod author AmunRyu

Popular Discussions View All (2)
116
19 hours ago
Feedback, Errors and Balance Suggestions
Dragonlord
1
1
28 Jan @ 10:51am
Customization Mods Recommended
Dragonlord
360 Comments
Dragonlord  [author] 18 hours ago 
Answered you in the other post Id1449
ld1449 7 Oct @ 3:53am 
What are the names for these in console commands? Cause I can't find them in the Ini file, Specifically looking for Doomslayer, Ninja and Inquisitor
Lanford 18 Sep @ 2:20am 
Looking through your mod, I see that your mod has the same mod ID as the original one, so that mean it can't use together as you said. Still, I see that the class template names are not the same as in original one. So it should be possible to co-exist with each other. Just need to change the "localization"(I never said changeing XComClassData.ini) file to make the class name not confuse with the original. However, the duplicate mod ID stop that thought anyway.

Oh well I don't think it appropriate just to ask you to change mod ID name. So thank for replying.
Dragonlord  [author] 17 Sep @ 4:29pm 
No sorry there is no way they coexist. Without getting into details but it's the same mod but with some stuff changed with the blessings of the original coder when he passed it to me. ANd it's not about the "names" as soon as someone levels up the game will look at 2 different trees for the same class, 2 different abilities, 2 different stories etc and it will implode. And you cannot just change the name in the class.ini and call it a day since then NOTHING will work for that class. Be it armors, abilities etc. Sorry
Lanford 16 Sep @ 1:42pm 
I mean the vanilla WotC. Maybe flexible is not a right word. But, flexible in how I want to build in any way when my mood suit me like Spartan, I can build Rifle/Sword or Sniper/Pistol depend on my need at that time. Sure, they may have the same unique tree while the other trees are just vanilla perk, I can still build each of them differently.

I have no problem with same class name as I always edit the localization file to differentiate the classes anyway. As I have like ~220 classes in my mod list so I have no problem with editing the duplicate class name.

And that bring me to the original question. Can I use it with original mod? As I found that your take on these super soldier look very interesting.
Dragonlord  [author] 16 Sep @ 8:48am 
Flexible perk selection? Are you talking about RPGO? Cause the original is made for RGPO if you are using RPGO no you cannot use it ofcourse as you cannot use anything not RPGO. Now if you are talking about the NON RPGO version (which i doubt cause they all have the same trees with only 1 unirue tree skill) Again no as it quite clear they use the same names classes etc and it's redundant since it these classes have 3 trees when that one only had 1 tree and then it had the same other 3 SEMI trees for all classes.
Lanford 16 Sep @ 8:43am 
Can I use this mod alongside the original SuperSoldiers Core by AmunRyu?

I like the old version of flexible perk selection from the original one but I also want to try your super soldier classes with finer design tree. However, I don't want to disable the original one as I like to have a lot of choices in soldier class.

So, can it co-exist with the original AmunRyu one?
Dragonlord  [author] 9 Sep @ 11:57am 
Oh you must mean when you click to install you get a pop up and then you sub through there? Yeah i don't know if somehow it is "bugged" or something in that case.
Dragonlord  [author] 9 Sep @ 11:56am 
It works fine when i try it by clicking on the list for me so i don't know what to say about that.
Majes 7 Sep @ 2:11pm 
"Section 8 Prejudice Arms LMG (SPARK)" mod throws error when accessed from your mod description. Prerequisites are working fine, but as someone who picks which classes I want with subscriptions, I couldn't get that mod. That's on me, I could specified this problem better :)