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Abilities that generated smoke *must* be assigned to a weapon, or firaxis spagetti code will prevent the smoke from existing.
"MZSidewinder - critical shot, only usable against aliens. Jet Shot: hits twice."
Doesn't work at all. I'm using it on Amalgamation's Alien Hunter spec with Bolt Caster and the increased damage only shows on the bottom middle panel. It's not shown on the damage preview on side panel and it's not there when the hit lands either.
The FierceMien_DefMod is set to -10, but the Game just plain adds the value to your to hit chance, so Unsettling_Graze is just a 10% debufff to XCOM.
This can be changed by setting FierceMien_DefMod = 10 instead of -10 in the ini.
Mainly because they only try to find a throw grenade ability, but not a launch grenade ability.
Which, when combined with Iridars "Musashi's mod fixes" which removed the throw abilities if launch ones exist, causes them to straight up not appear
You can make an ability free action, among other things, using wotc ability editor.