Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
Oh well I don't think it appropriate just to ask you to change mod ID name. So thank for replying.
I have no problem with same class name as I always edit the localization file to differentiate the classes anyway. As I have like ~220 classes in my mod list so I have no problem with editing the duplicate class name.
And that bring me to the original question. Can I use it with original mod? As I found that your take on these super soldier look very interesting.
I like the old version of flexible perk selection from the original one but I also want to try your super soldier classes with finer design tree. However, I don't want to disable the original one as I like to have a lot of choices in soldier class.
So, can it co-exist with the original AmunRyu one?