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Thank you for letting know. Indded forgot to uncomment one line. Would hold off publishing the fix though - maybe some other problem would be reported so I can publish fixes to all in one go.
In fact consolidating interior walls, seats, steering wheel and potentially couple variants of engines and dashboards might be a good idea. I will pencil ti's task into the work queue.
But other tasks would have to take priority. Like figuring out what changed in VVE42 recently. Making SVU armor for racing cars. Making animations for Drive 90s cars. Making animations for wrecks... Actually that last one probably can go after enhancing seats.
Though when I ran into a problem with a mod after manually deleting a folder and steam not automatically re-downloading it, file verification was what helped me.
Also just to double check - is your server hosted from client or is it a dedicated server elsewhere? Because if the latter is the case you might have to temporarily shit the server down and force it to update mod rater than try fixing it from your client side.
Unfortunatery the Zomboid engine does not appear to use general directional light, so normals only factor into shader calculations in presence of artificial lighting like lamp posts. So my ability to define parts of the interiors mere than they already are is limited by existing textures.
Vanilla skins appearing alongside VVE textures is on VVE port.