Project Zomboid

Project Zomboid

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Vanilla vehicles animated
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File Size
Posted
Updated
126.830 MB
4 Jul, 2024 @ 6:52am
28 Sep @ 8:19am
29 Change Notes ( view )

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Vanilla vehicles animated

Description
Added animations to opening doors/trunks/hoods to vanilla vehicles.

Build 42 compatability
This mod should work with both build 41 and build 42.

If mod that were supported in build 41 get updated to build 42 - they should retain compatability. Especially ones adding more skins to vanilla vehicles (like Donny's Company Cars). Mods that introdiced more vehilce models (like Drive 90s) - might experience issues with interior and engine block textures. This also applies to Vanilla Vehicles Enhancer.

Standard Vehicles Upgrades compatability

Support mod creator
If you want to see this mod updated and expanded further - please consider supporting me on Boosty[boosty.to]
Being able to pay my bills withoug sacrificing a huge chunk of my life would mean more cool stuff I can make for this game.

Mod Compatibilities:

Small Town First Reponders - vehicles based on vanilla designs should be animated.

Snake's modpack - pimp up my ride - vehicles linked to animations.

Drive 90s - Added animations for vehicles.

Vanilla Vehicle Enhancer - Added alternative models to all vehicles affected by VVE. If you spot animated parts shape not matching the outlines on the texture - please let me know so I can fix it.

Standard Vehicle Upgrades - Compatability patch now covers SVU2 and SVU3. It requires neither as dependency and uses lua to figure out which one is active.

More immersive vehicles - Compatible, and highly recommended.

Sync vehicle animations - Compatible. Though based on some reports only final states are properly synchronised, whle transition animations remain local.

Fancy Handwork - Should work fine with base mod. Adding armor to doors speeds up animations for some reason - optional submod slows down animations even more to compensate. Unfortunatelly it also make unarmored door REALLY slow.

FAQ:
Q: Is the mod "old save safe"?
A: It should be. It does not change game data. Only models used to present this data to the player. However with VanillaVehiclesEnhancer enabled sports car "trunk" was remodelled to only be rear window frame. And a dependency was added so trunk can only be removed if the rear window is removed. If you had rear window installed but trunk missing before you enable the mod, the rear window can become visually glitched. But that still should fix itself if you get all parts installed correclty. Other than that - feel free to add or remove it midgame or mid-server.

Q: Why didn't developers handle this themselves?
A: They basically did. The interiors and "Engine block pictures" are taken from original vanilla vehicle models and textures. All I had to do was to separate one mesh with submeshes into separate meshes, add 2 keyframe animations and write a boatload of definition files to link it all together. My guess is the developers stumpled upon the problem of syncing animations across MP and decided to can the animations for now. Thankfully now we have a "Sync vehicle animations" mod to adress it. And since developers have their hands full with Build42, I helped them take this last step.

Q: There is that vanilla-like vehicle mod that might need animations too. Can you add animations to it?
A: I'd be glad to. But I am just one person and with vanilla cars I got really lucky that geometry was already set up. Processing more models that don't have doors already represented in geometry and don't have interior might take significantly longer. But feel free to start a discussion with links to mods you want me to look into.

Q: Is this mod compatable with Filibuster Rhyme's Used Cars?
A: It causes no promlems when being used alongside FR cars, but does not add animations to them. If you want to have Filibuster Rhyme's cars animated - search workshop for beta version of animated FR cars.

Q: Is PZK: VLC supported
A: Not in this mod. There are a lot of new models to be reworked. However I am making another mod specifically for PZK.. It is currently unlisted, and might not be the most bug free (though if I know of some issues I tent to postpone in progress updates till I fix them). Also if you want to help me develop it faster - please consider supporting me on Boosty.

Want to see mods being made?
Follow my Twitch[www.twitch.tv]
I plan to stream 9am till 1pm GMT every saturday. Though time might be subject to change if the audience from a different timezone is gathered.

Workshop ID: 3281755175
Mod ID: VanillaVehiclesAnimated
Mod ID: VanillaVehiclesAnimated_SVU
Mod ID: VVA_nascarlights
Mod ID: VVA_cullseats
Mod ID: VVA_slowdoors
Popular Discussions View All (20)
137
25 Sep @ 7:56am
PINNED: Bug reports and known bugs
Hilvon
18
26 Jun @ 3:55pm
PINNED: Supported mods and extra requests.
Hilvon
4
19 Jul @ 12:47pm
fix new stronger armor
AHAHAHAHAHAHAHHAHAHA
962 Comments
Hilvon  [author] 12 hours ago 
@Artiston yeah. I think I can do that.
In fact consolidating interior walls, seats, steering wheel and potentially couple variants of engines and dashboards might be a good idea. I will pencil ti's task into the work queue.
But other tasks would have to take priority. Like figuring out what changed in VVE42 recently. Making SVU armor for racing cars. Making animations for Drive 90s cars. Making animations for wrecks... Actually that last one probably can go after enhancing seats.
Artiston 13 hours ago 
@Hilvon Better modeled seats and steering wheels are my suggestion, since they all seem to use the same basic texture, i think it would be pretty easy to change the models as current ones are too lowpoly.
Hilvon  [author] 16 hours ago 
@Shaman Rock, like I mentioned before - I am unfortunately not an expert on how to deal with that situation.
Though when I ran into a problem with a mod after manually deleting a folder and steam not automatically re-downloading it, file verification was what helped me.

Also just to double check - is your server hosted from client or is it a dedicated server elsewhere? Because if the latter is the case you might have to temporarily shit the server down and force it to update mod rater than try fixing it from your client side.
Shaman Rock 16 hours ago 
Hi @Hilvon, I've been doing this for over a week now. Once I delete the folder manually, I unsubscribe and subscribe again, the folder is no longer downloaded from Steam, and when I reinsert the copy of the deleted folder, I get the usual error message.
Hilvon  [author] 18 hours ago 
@Artiston I am open to suggestions what improvement you would like to see.
Unfortunatery the Zomboid engine does not appear to use general directional light, so normals only factor into shader calculations in presence of artificial lighting like lamp posts. So my ability to define parts of the interiors mere than they already are is limited by existing textures.
Artiston 19 hours ago 
I see, thanks for the answer, btw do you have plans to improve the cars' interiors?
Hilvon  [author] 19 hours ago 
@Artiston - To answer your question - no. This mod does not add any skins/textures.
Vanilla skins appearing alongside VVE textures is on VVE port.
Artiston 21 hours ago 
When using it alongside VVE, some cars have an extra skin that is the vanilla textures, like the taxi, it has the VVE skin but also has another skin that is the vanilla skin, does your mod add extra skins to some cars?
yayie 28 Sep @ 9:49am 
@Hilvon Thanks for the update.
phxntom1213 28 Sep @ 9:23am 
Классные анимации сделал, мне нравится